Brick pour
Many contacts
Pour toy bricks from a jar down three chutes.
steel preset (the default), recordedon an NVIDIA RTX PRO 6000 Blackwell.Run it
cd examples# the default preset (steel), then the othersuv run shelf play brick_pour# change solver settings liveuv run shelf tune brick_pourSource: examples/shelf/02_many_contacts/brick_pour/ · ported from steel-webgpu assets/scenes/brick_pour (hero_montage export) @ ad03e49
Presets
| Preset | Solver | Status | Checked |
|---|---|---|---|
steeldefault | steel | works | 2026-11-10, newton f6fc82a8b, NVIDIA RTX PRO 6000 Blackwell Server Edition |
Solvers with no row are untested on this example. The full settings are inpresets.toml.
Code
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0# Direct source: steel-webgpu; see presets.toml and THIRD_PARTY.md.# Modified for Steel Shelf: preset-driven execution and shared runner integration.
############################################################################ Example Brick pour## The arm tips a jar of studded toy bricks; they tumble out and slide down three collection chutes.## Rebuilt from steel-webgpu's exported scene (assets/scenes/brick_pour: scene.json# and scene.bin, copied next to this file); see common/exported_scene.py. The# visual meshes draw when a steel-webgpu checkout sits next to the shelf.## Command: python -m shelf run brick_pour############################################################################
import newton.examplesfrom common.exported_scene import ExportedSceneExample
class Example(ExportedSceneExample): file = __file__
if __name__ == "__main__": parser = Example.create_parser() viewer, args = newton.examples.init(parser) newton.examples.run(Example(viewer, args), args)example = "brick_pour"source = "steel-webgpu assets/scenes/brick_pour (hero_montage export) @ ad03e49"default = "steel"
[check]# Arguments `python -m shelf check` passes in test mode.args = []
[gallery]short = "Pour toy bricks from a jar down three chutes."title = "Brick pour"frame = 420
[xpbd]status = "untested"
[vbd]status = "untested"
[mujoco]status = "untested"
[featherstone]status = "untested"
[semi_implicit]status = "untested"
[feather_pgs]status = "untested"
[steel]status = "works"# 4 substeps x 4 iterations: all 18 bricks slide down into the middle chute's bin, as in an 8 x 20 run, with# 3.8/0.066 mm peak/mean penetration (8 x 20: 1.3/0.008) at 10.5 ms. The port's 3 x 10 also pours them but runs# 12.7 ms with 9.1/0.21 mm (studs of resting bricks stay wedged 1-2 mm into each other); fewer substeps# (2 x 4: 7.0 ms, 3 x 3: 9.0 ms) triple the mean. Joint limits on: the arm's path stays inside them anyway.sim = { fps = 60, substeps = 4 }solver = { solve_mode = "matrix_free", iterations = 4, articulated_contact_response = "propagation_colored", enable_joint_velocity_limits = true, enable_joint_limits = true, free_body_constraint_max = 8192, articulation_constraint_max = 1024, propagation_constraint_max = 16384 }checked = "2026-11-10, newton f6fc82a8b, NVIDIA RTX PRO 6000 Blackwell Server Edition"
[kamino]status = "untested"
[implicit_mpm]status = "untested"
[style3d]status = "untested"Steel docs and tutorials are licensed under Apache-2.0. Third-party notices. "Skild", "Skild AI" and the Skild logo are trademarks of Skild AI and are not licensed under Apache-2.0.