Friction combine modes
04 · Contact and friction
Boxes with μ = 0.1, 0.4 and 0.9 sit on a 25° ramp with μ = 0.4 (tan 25° ≈ 0.47). Each contact needs one coefficient for a pair of shapes, and friction_combine picks how to combine them, with the same modes as PhysX: average (default), min, multiply or max. The same boxes stick or slide depending on the mode.
What to look at
- With average, only the μ = 0.9 box holds (0.65 > 0.47).
- With max, the μ = 0.4 box slides too (max is 0.4 < 0.47), and the μ = 0.9 box holds.
- With min and multiply every box slides.
Key parameter
friction_combine"average", "min", "multiply" or "max" of the two shapes' mu.
Try changing
- Set RAMP_MU = 1.0 and compare average and min.
- Use restitution_combine the same way for bounce.
Concept
Combining material coefficients
What it is
A contact needs one friction coefficient, but each of its two shapes has one. friction_combine picks the rule: average (default), min, multiply or max, the modes PhysX offers. restitution_combine does the same for bounce.
In this scene
With a ramp μ of 0.4, the μ = 0.9 box holds under average (0.65) and max, but slides under min and multiply (0.36), so the same scene gives three different outcomes.
Considerations
- Cost
- None measurable: one lookup per contact.
- Accuracy
- Average and multiply make a high-friction shape slippery on a low-friction one; max and min let one material decide.
- Interactions
- contact_friction_scale scales each shape's coefficient before combining, so multiply squares a common scale. Patches only form between contacts whose combined coefficients match.
- Use it when
- Match the source of your assets: PhysX scenes often author a combine mode per material.
The script
cd tutorials && python 04_friction_combine.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Friction combine modes: how two shapes' mu values become one contact coefficient."""
import math
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8SLOPE = math.radians(25.0) # tan(25 deg) = 0.47BOX_MU = [0.1, 0.4, 0.9]RAMP_MU = 0.4
def build(): builder = newton.ModelBuilder() builder.add_ground_plane() tilt = wp.quat_from_axis_angle(wp.vec3(0.0, 1.0, 0.0), SLOPE) builder.add_shape_box( -1, xform=wp.transform((0.0, 0.0, 0.4), tilt), hx=0.9, hy=0.45, hz=0.03, cfg=newton.ModelBuilder.ShapeConfig(mu=RAMP_MU), ) normal = np.array(wp.quat_rotate(tilt, wp.vec3(0.0, 0.0, 1.0))) uphill = np.array(wp.quat_rotate(tilt, wp.vec3(1.0, 0.0, 0.0))) for i, mu in enumerate(BOX_MU): p = np.array([0.0, 0.3 * i - 0.3, 0.4]) + 0.5 * uphill + 0.071 * normal box = builder.add_body(xform=wp.transform(p, tilt)) builder.add_shape_box( box, hx=0.04, hy=0.04, hz=0.04, cfg=newton.ModelBuilder.ShapeConfig(mu=mu) ) return builder.finalize()
def simulate(rec, mode): model = build() solver = SolverSteel(model, friction_combine=mode) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control() start = state_0.body_q.numpy()[:, :3].copy()
run = rec.variant(f'friction_combine="{mode}"', model) for _ in range(rec.frames(2.0)): slide = np.linalg.norm(state_0.body_q.numpy()[:, :3] - start, axis=1) run.frame(state_0, **{f"mu_{mu}": d for mu, d in zip(BOX_MU, slide)}) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() for mode in ["average", "min", "multiply", "max"]: simulate(rec, mode) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
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