Heterogeneous worlds
52 · Solver and runtime
Five worlds with different structure in one model and one SolverSteel: 2-, 5- and 9-link chains, a pile of boxes, and a driven arm with a box. begin_world and end_world assign everything in between to a world. Worlds never collide with each other, and each world's sweep runs over its own live rows. Some per-world buffers are sized to the maximum DOF count across worlds.
What to look at
- Each world moves independently; the shared ground belongs to all of them.
Key parameter
begin_world / end_worldGroup entities into worlds. Row capacities apply per world.
Try changing
- Add a sixth world with a gripper.
- Replicate one world 1000 times with replicate().
Concept
Batched worlds
What it is
Many independent worlds share one model and one solver. Worlds never collide with each other and each world's sweep runs over its own rows, so different robots and scenes can share one batch.
In this scene
Five worlds of different structure step together.
Considerations
- Cost
- Some per-world buffers are sized to the largest world's DOF count, and row capacities apply per world, so very uneven worlds waste memory.
- Interactions
- Global (world −1) bodies are shared; a dynamic global body cannot touch articulations of other worlds.
- Use it when
- Mixed-task training batches.
The script
cd tutorials && python 52_heterogeneous_worlds.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Heterogeneous worlds: different structures in one model, stepped by one solver."""
import newtonimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8
def tf(x, y, z): return wp.transform((x, y, z), wp.quat_identity())
def chain(builder, links, x): parent, joints = -1, [] for i in range(links): link = builder.add_link(xform=tf(x, 0.0, 0.95 - 0.1 * i)) builder.add_shape_capsule( link, radius=0.015, half_height=0.035, cfg=newton.ModelBuilder.ShapeConfig(density=800.0), ) axis = newton.Axis.Y if i % 2 == 0 else newton.Axis.X anchor = tf(x, 0.0, 1.0) if parent < 0 else tf(0.0, 0.0, -0.05) # a little armature keeps long chains of very light links stable joints.append( builder.add_joint_revolute( parent, link, axis=axis, parent_xform=anchor, child_xform=tf(0.0, 0.0, 0.05), armature=0.001, ) ) builder.joint_q[-1] = 0.5 # start every hinge at 0.5 rad parent = link builder.add_articulation(joints)
def build(): builder = newton.ModelBuilder() builder.add_ground_plane() for w, kind in enumerate(["2-link chain", "5-link chain", "9-link chain", "pile", "arm + box"]): x = 0.6 * w - 1.2 builder.begin_world(label=kind) if kind.endswith("chain"): chain(builder, int(kind[0]), x) elif kind == "pile": for i in range(12): box = builder.add_body( xform=tf(x + 0.03 * (i % 3) - 0.03, 0.02 * (i % 2), 0.06 + 0.09 * i) ) builder.add_shape_box(box, hx=0.04, hy=0.04, hz=0.04) else: arm = builder.add_link(xform=tf(x, 0.0, 0.3)) builder.add_shape_box( arm, hx=0.02, hy=0.02, hz=0.2, cfg=newton.ModelBuilder.ShapeConfig(density=500.0) ) j = builder.add_joint_revolute( -1, arm, axis=newton.Axis.Y, parent_xform=tf(x, 0.0, 0.5), child_xform=tf(0.0, 0.0, 0.2), target_ke=300.0, target_kd=10.0, target_q=0.6, ) builder.add_articulation([j]) box = builder.add_body(xform=tf(x + 0.15, 0.0, 0.05)) builder.add_shape_box(box, hx=0.05, hy=0.05, hz=0.05) builder.end_world() return builder.finalize()
def simulate(rec, label): model = build() solver = SolverSteel(model, articulation_constraint_max=96, free_body_constraint_max=2048) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control() newton.eval_fk(model, model.joint_q, model.joint_qd, state_0)
run = rec.variant(label, model) for _ in range(rec.frames(4.0)): run.frame(state_0, worlds=model.world_count) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() simulate(rec, "one SolverSteel, five worlds") rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
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