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Heterogeneous worlds

52 · Solver and runtime

Five worlds with different structure in one model and one SolverSteel: 2-, 5- and 9-link chains, a pile of boxes, and a driven arm with a box. begin_world and end_world assign everything in between to a world. Worlds never collide with each other, and each world's sweep runs over its own live rows. Some per-world buffers are sized to the maximum DOF count across worlds.

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What to look at

  • Each world moves independently; the shared ground belongs to all of them.

Key parameter

begin_world / end_world

Group entities into worlds. Row capacities apply per world.

Try changing

  • Add a sixth world with a gripper.
  • Replicate one world 1000 times with replicate().

Concept

Batched worlds

What it is

Many independent worlds share one model and one solver. Worlds never collide with each other and each world's sweep runs over its own rows, so different robots and scenes can share one batch.

In this scene

Five worlds of different structure step together.

Considerations

Cost
Some per-world buffers are sized to the largest world's DOF count, and row capacities apply per world, so very uneven worlds waste memory.
Interactions
Global (world −1) bodies are shared; a dynamic global body cannot touch articulations of other worlds.
Use it when
Mixed-task training batches.

The script

cd tutorials && python 52_heterogeneous_worlds.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.

tutorials/52_heterogeneous_worlds.py
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors
# SPDX-License-Identifier: Apache-2.0
"""Heterogeneous worlds: different structures in one model, stepped by one solver."""
import newton
import warp as wp
from newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0
SUBSTEPS = 8
def tf(x, y, z):
return wp.transform((x, y, z), wp.quat_identity())
def chain(builder, links, x):
parent, joints = -1, []
for i in range(links):
link = builder.add_link(xform=tf(x, 0.0, 0.95 - 0.1 * i))
builder.add_shape_capsule(
link,
radius=0.015,
half_height=0.035,
cfg=newton.ModelBuilder.ShapeConfig(density=800.0),
)
axis = newton.Axis.Y if i % 2 == 0 else newton.Axis.X
anchor = tf(x, 0.0, 1.0) if parent < 0 else tf(0.0, 0.0, -0.05)
# a little armature keeps long chains of very light links stable
joints.append(
builder.add_joint_revolute(
parent,
link,
axis=axis,
parent_xform=anchor,
child_xform=tf(0.0, 0.0, 0.05),
armature=0.001,
)
)
builder.joint_q[-1] = 0.5 # start every hinge at 0.5 rad
parent = link
builder.add_articulation(joints)
def build():
builder = newton.ModelBuilder()
builder.add_ground_plane()
for w, kind in enumerate(["2-link chain", "5-link chain", "9-link chain", "pile", "arm + box"]):
x = 0.6 * w - 1.2
builder.begin_world(label=kind)
if kind.endswith("chain"):
chain(builder, int(kind[0]), x)
elif kind == "pile":
for i in range(12):
box = builder.add_body(
xform=tf(x + 0.03 * (i % 3) - 0.03, 0.02 * (i % 2), 0.06 + 0.09 * i)
)
builder.add_shape_box(box, hx=0.04, hy=0.04, hz=0.04)
else:
arm = builder.add_link(xform=tf(x, 0.0, 0.3))
builder.add_shape_box(
arm, hx=0.02, hy=0.02, hz=0.2, cfg=newton.ModelBuilder.ShapeConfig(density=500.0)
)
j = builder.add_joint_revolute(
-1,
arm,
axis=newton.Axis.Y,
parent_xform=tf(x, 0.0, 0.5),
child_xform=tf(0.0, 0.0, 0.2),
target_ke=300.0,
target_kd=10.0,
target_q=0.6,
)
builder.add_articulation([j])
box = builder.add_body(xform=tf(x + 0.15, 0.0, 0.05))
builder.add_shape_box(box, hx=0.05, hy=0.05, hz=0.05)
builder.end_world()
return builder.finalize()
def simulate(rec, label):
model = build()
solver = SolverSteel(model, articulation_constraint_max=96, free_body_constraint_max=2048)
pipeline = newton.CollisionPipeline(model)
contacts = pipeline.contacts()
state_0, state_1, control = model.state(), model.state(), model.control()
newton.eval_fk(model, model.joint_q, model.joint_qd, state_0)
run = rec.variant(label, model)
for _ in range(rec.frames(4.0)):
run.frame(state_0, worlds=model.world_count)
for _ in range(SUBSTEPS):
pipeline.collide(state_0, contacts)
solver.step(state_0, state_1, control, contacts, DT)
state_0, state_1 = state_1, state_0
run.check(solver)
if __name__ == "__main__":
rec = Recorder()
simulate(rec, "one SolverSteel, five worlds")
rec.save()

Recorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text