Contact forces and regularization
22 · Compliance and adhesion
A table with an off-center load stands on four legs. Four leg forces with three equations of balance have many solutions, so rigid PGS returns whichever split its sweep order produces. contact_regularization g relaxes each impulse toward zero with weight g/(1+g), which makes the split unique at the cost of a tiny penetration. The forces come from the contact_f observable.
Cost
Time per step, CUDA graph replay, median of 7 interleaved rounds on one NVIDIA RTX PRO 6000 Blackwell Server Edition; ratios are against the first row. Solver allocation is the GPU memory the solver allocates at construction, before warm-up and graph capture. Scene: the 8-box stack in each world, 8 steps of 1/240 s per frame.
| Option | 1 world | 64 worlds | 1024 worlds | solver allocation, 1024 worlds | result in this tutorial |
|---|---|---|---|---|---|
| contact_regularization=0 | 1.02 ms | 1.21 ms | 1.64 ms | 215 MB | arbitrary split, one leg at 5.9 N |
| contact_regularization=0.02 | 1.04 ms 1.02× | 1.25 ms 1.03× | 1.73 ms 1.05× | 217 MB | moves toward the unique split |
What to look at
- All variants carry the same total load (about 105 N).
- Converged rigid PGS (48 iterations) stops at a split with one leg nearly unloaded (5.9 N); separate runs at 200 and 800 iterations give the same, so more iterations do not fix it.
- Regularization 0.2 reaches the unique split an elastic table would have (15.7, 23.1, 29.7, 37.3 N) by 48 iterations; 0.02 at 12 iterations is partway there.
Key parameter
solver.observables({"contact_f"}, contacts=...)Allocate once and pass observables= to step. contact_f holds each contact's force [N] on shape 0's body, in world frame.
Try changing
- Move the load to the table's center.
- Try contact_regularization=0.2.
Concept
Contact regularization
What it is
Four legs and three equations leave the force split undetermined; rigid PGS returns whichever split its sweep order produces. contact_regularization g relaxes each impulse toward zero with weight g/(1+g), like an implicit spring, which makes the split unique. cfm adds a small value to every row's diagonal for the same reason in redundant rows.
In this scene
Rigid PGS converges to a split with one leg at 5.9 N. Regularization 0.2 converges by 48 iterations to 15.7, 23.1, 29.7 and 37.3 N, the split of a table with elastic legs, unchanged at 800 iterations.
Considerations
- Cost
- About 5%: 1.64 → 1.73 ms per step in 1024 worlds.
- Accuracy
- Resting penetration is about g·a·h²/β for a body under acceleration a.
- Interactions
- fixed_normal only; not with adhesion or contact compliance.
- Convergence
- Small g approaches the unique split slowly (g = 0.02 reached 14.6 N on the light leg only at 200 iterations); g = 0.2 got there in 48.
- Use it when
- You read contact forces, for example for force sensing or load estimates, and need a physically plausible, repeatable split.
The script
cd tutorials && python 22_contact_forces.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Per-contact forces from the contact_f observable, and a unique indeterminate load split."""
import newtonimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8
def build(): builder = newton.ModelBuilder() builder.add_ground_plane() table = builder.add_body(xform=wp.transform((0.0, 0.0, 0.2501), wp.quat_identity())) cfg = newton.ModelBuilder.ShapeConfig(density=500.0, mu=0.6) builder.add_shape_box( table, xform=wp.transform((0.0, 0.0, 0.02), wp.quat_identity()), hx=0.3, hy=0.2, hz=0.02, cfg=cfg, ) legs = [] for sx in (-1, 1): for sy in (-1, 1): legs.append( builder.add_shape_box( table, xform=wp.transform((0.27 * sx, 0.17 * sy, -0.125), wp.quat_identity()), hx=0.02, hy=0.02, hz=0.125, cfg=cfg, ) ) load = builder.add_body(xform=wp.transform((0.15, 0.05, 0.36), wp.quat_identity())) builder.add_shape_box( load, hx=0.06, hy=0.06, hz=0.06, cfg=newton.ModelBuilder.ShapeConfig(density=3000.0) ) return builder.finalize(), legs
def simulate(rec, label, **options): model, legs = build() solver = SolverSteel(model, **options) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() observed = solver.observables({"contact_f"}, contacts=contacts) state_0, state_1, control = model.state(), model.state(), model.control()
run = rec.variant(label, model) for _ in range(rec.frames(3.0)): n = contacts.rigid_contact_count.numpy()[0] force = observed.contact_f.numpy()[:n] pairs = zip( contacts.rigid_contact_shape0.numpy()[:n], contacts.rigid_contact_shape1.numpy()[:n] ) leg_force = [0.0] * 4 for k, (a, b) in enumerate(pairs): for shape in (a, b): if shape in legs: leg_force[legs.index(shape)] += abs(force[k][2]) run.frame(state_0, **{f"leg{i}": f for i, f in enumerate(leg_force)}) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT, observables=observed) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() simulate(rec, "contact_regularization=0 (default)") simulate(rec, "contact_regularization=0.02", contact_regularization=0.02) # converged: rigid PGS stops at an arbitrary split, regularization at the unique one simulate(rec, "regularization 0, iterations=48", iterations=48) simulate(rec, "regularization 0.2, iterations=48", contact_regularization=0.2, iterations=48) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
Steel docs and tutorials are licensed under Apache-2.0. Third-party notices. "Skild", "Skild AI" and the Skild logo are trademarks of Skild AI and are not licensed under Apache-2.0.