Drawer and fork
Articulations
Pull open a drawer, then put a fork in its tray.
steel preset (the default), recordedon an NVIDIA RTX PRO 6000 Blackwell.Run it
cd examples# the default preset (steel), then the othersuv run shelf play drawer_fork# change solver settings liveuv run shelf tune drawer_forkSource: examples/shelf/07_articulations/drawer_fork/ · ported from steel-webgpu assets/scenes/drawer_fork (hero_montage export) @ ad03e49
Presets
| Preset | Solver | Status | Checked |
|---|---|---|---|
steeldefault | steel | works | 2026-11-10, newton f6fc82a8b, NVIDIA RTX PRO 6000 Blackwell Server Edition |
Solvers with no row are untested on this example. The full settings are inpresets.toml.
Code
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0# Direct source: steel-webgpu; see presets.toml and THIRD_PARTY.md.# Modified for Steel Shelf: preset-driven execution and shared runner integration.
############################################################################ Example Drawer and fork## The arm pulls an unpowered drawer open by its handle, then picks up a fork and places it in the drawer's tray.## Rebuilt from steel-webgpu's exported scene (assets/scenes/drawer_fork: scene.json# and scene.bin, copied next to this file); see common/exported_scene.py. The# visual meshes draw when a steel-webgpu checkout sits next to the shelf.## Command: python -m shelf run drawer_fork############################################################################
import newton.examplesfrom common.exported_scene import ExportedSceneExample
class Example(ExportedSceneExample): file = __file__
if __name__ == "__main__": parser = Example.create_parser() viewer, args = newton.examples.init(parser) newton.examples.run(Example(viewer, args), args)example = "drawer_fork"source = "steel-webgpu assets/scenes/drawer_fork (hero_montage export) @ ad03e49"default = "steel"
[check]# Arguments `python -m shelf check` passes in test mode.args = []
[gallery]short = "Pull open a drawer, then put a fork in its tray."title = "Drawer and fork"frame = 420
[xpbd]status = "untested"
[vbd]status = "untested"
[mujoco]status = "untested"
[featherstone]status = "untested"
[semi_implicit]status = "untested"
[feather_pgs]status = "untested"
[steel]status = "works"# 4 substeps x 12 iterations, immediate response: 4.8 ms a frame on an RTX PRO 6000 (the port's 4 x 8 colored:# 6.4 ms). One robot and ~150 contacts a step, so the serial sweep beats the colored one. The drawer opens to its# 0.48 m stop and the fork lands in its tray within 0.4 mm of a 16 x 32 run; penetration 0.65 mm peak, 0.05 mm mean.# 4 x 8 lets the fork slip 8 mm in the grip, 3 and 2 substeps reach 2.7-3.5 mm peaks, body-pair contact reduction# shifts the loose cutlery 3.6 mm. Sleeping on: the cutlery and drawer sleep, and without it a frame costs 60% more.# Joint limits (the drawer's stop, the fingers), built within 0.1 of a limit; no joint has a finite velocity limit.sim = { fps = 60, substeps = 4 }solver = { solve_mode = "matrix_free", iterations = 12, articulated_contact_response = "immediate", enable_joint_limits = true, joint_limit_activation_gap = 0.1, enable_joint_velocity_limits = false, enable_sleeping = true, free_body_constraint_max = 8192, articulation_constraint_max = 1024 }checked = "2026-11-10, newton f6fc82a8b, NVIDIA RTX PRO 6000 Blackwell Server Edition"
[kamino]status = "untested"
[implicit_mpm]status = "untested"
[style3d]status = "untested"Steel docs and tutorials are licensed under Apache-2.0. Third-party notices. "Skild", "Skild AI" and the Skild logo are trademarks of Skild AI and are not licensed under Apache-2.0.