Adhesion
21 · Compliance and adhesion
A box under a ceiling. The per-shape steel:adhesion gives every contact point a pull of A newtons while the gap is open by less than the shapes' 4 mm gap. Steel applies the pull to the normal row, so friction cones are unchanged. Below the box's weight it falls; above, it hangs until a downward pull ramps past the total adhesion.
What to look at
- 0.5 × weight: the box falls.
- 1.5 × weight: it hangs.
- Pulled down from 0.6 s: it pops off when the pull exceeds the adhesion.
Key parameter
steel:adhesionPer shape [N] per contact point; a contact pulls with the sum of its two shapes' values. Experimental.
Try changing
- Set the ceiling's adhesion to zero after one second to drop the box.
- Tilt the ceiling 30° and watch friction hold the box.
Concept
Adhesion
What it is
steel:adhesion lets a contact pull with up to A newtons while its gap is open. Steel shifts the normal impulse by A·h and solves in the unchanged friction cone, so resting penetration is the same.
λ′ = λ + A·h ≥ 0
In this scene
Below its weight the box falls; at 1.5× weight it hangs; pulled down from 0.6 s it pops off when the pull exceeds the total adhesion.
Considerations
- Accuracy
- Pull-off grows with contact count: four corner contacts give four times A.
- Interactions
- Not allowed with sleeping, contact compliance, contact_regularization or torsion; keeps dense mass factors.
- Use it when
- Suction cups, magnets and sticky surfaces; write zero to release.
The script
cd tutorials && python 21_adhesion.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Sticky contacts with steel:adhesion: a box hangs under a ceiling until it is pulled off."""
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8HALF, GAP = 0.05, 0.004WEIGHT = 1000.0 * (2 * HALF) ** 3 * 9.81 # 9.81 N
def build(factor): builder = newton.ModelBuilder() SolverSteel.register_custom_attributes(builder) cfg = newton.ModelBuilder.ShapeConfig(mu=0.5, gap=GAP) builder.add_ground_plane() ceiling = builder.add_shape_box( -1, xform=wp.transform((0.0, 0.0, 1.05), wp.quat_identity()), hx=0.2, hy=0.2, hz=0.05, cfg=cfg, ) box = builder.add_body(xform=wp.transform((0.0, 0.0, 1.0 - HALF), wp.quat_identity())) builder.add_shape_box(box, hx=HALF, hy=HALF, hz=HALF, cfg=cfg) model = builder.finalize() adhesion = model.steel.adhesion.numpy() adhesion[ceiling] = factor * WEIGHT / 4.0 # [N] per contact point; the face has four model.steel.adhesion.assign(adhesion) return model
def simulate(rec, label, factor, pull_at=None): model = build(factor) solver = SolverSteel(model) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control()
run = rec.variant(label, model) for frame in range(rec.frames(2.5)): t = frame / rec.fps run.frame(state_0, drop_mm=1000.0 * ((1.0 - HALF) - state_0.body_q.numpy()[0, 2])) for _ in range(SUBSTEPS): state_0.clear_forces() if pull_at is not None and t > pull_at: pull = 2.5 * WEIGHT * min(1.0, t - pull_at) # ramps to 2.5 x weight over 1 s state_0.body_f.assign(np.array([[0, 0, -pull, 0, 0, 0]], dtype=np.float32)) pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() simulate(rec, "adhesion 0.5 x weight", 0.5) simulate(rec, "adhesion 1.5 x weight", 1.5) simulate(rec, "1.5 x weight, then pulled down", 1.5, pull_at=0.6) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
Steel docs and tutorials are licensed under Apache-2.0. Third-party notices. "Skild", "Skild AI" and the Skild logo are trademarks of Skild AI and are not licensed under Apache-2.0.