Joint springs and damping
36 · Joints and drives
Four hinged arms without gravity, started at 60° with −1 rad/s. The first is free. The others have a passive spring toward rest_q = 0 (stiffness 6 N·m/rad) with no, light or heavy viscous damping. Springs and damping are applied as explicit joint forces, like SolverFeatherstone, independently of drives and limits.
What to look at
- The free arm keeps turning.
- The undamped spring oscillates forever.
- Light damping rings down, and heavy damping returns to rest without overshoot.
Key parameter
stiffness / rest_q / dampingJoint arguments, applied explicitly: springs stay stable for roughly dt·√(k/m) < 2, and damping while dt·d·λmax(H⁻¹) < 2, where λmax(H⁻¹) is 1/I for one link but much larger for chains of light links. For stiff springs or heavy damping on light links use target_ke and target_kd, which Steel integrates implicitly.
Try changing
- Set stiffness to 600 and see the explicit limit.
- Use target_ke instead for the same spring, applied implicitly.
Concept
Explicit springs and damping
What it is
Joint stiffness and damping are applied as forces from the step's starting state, like SolverFeatherstone. Explicit forces stay stable only while they are weak relative to the inertia they act on.
τ = k (q_rest − q) − d q̇
In this scene
The undamped spring oscillates at constant amplitude; damping 0.3 rings down; damping 2 returns without overshoot.
Considerations
- Stability
- Keep h·√(k/m) < 2 and h·d·λmax(H⁻¹) < 2. A six-link chain of 0.1 kg capsules has λmax(H⁻¹) ≈ 4×10⁴, so at 240 Hz damping above about 0.012 diverges; while recording, damping 0.05 on it went to NaN within 0.06 s. SolverFeatherstone has the same limit; MuJoCo treats joint damping implicitly.
- Use it when
- Soft passive springs. For stiff springs or strong damping on light links use target_ke and target_kd, which Steel integrates implicitly.
The script
cd tutorials && python 36_springs_damping.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Passive joint springs (stiffness, rest_q) and viscous joint damping."""
import math
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8JOINTS = [(0.0, 0.0), (6.0, 0.0), (6.0, 0.3), (6.0, 2.0)] # (stiffness N m/rad, damping N m s/rad)
def tf(x, y, z): return wp.transform((x, y, z), wp.quat_identity())
def build(): builder = newton.ModelBuilder(gravity=(0.0, 0.0, 0.0)) for i, (stiffness, damping) in enumerate(JOINTS): y = 0.3 * i - 0.45 # each arm turns in its own xz plane link = builder.add_link(xform=tf(0.2, y, 0.4)) builder.add_shape_box( link, hx=0.2, hy=0.02, hz=0.02, cfg=newton.ModelBuilder.ShapeConfig(density=400.0) ) builder.add_shape_sphere( link, xform=tf(0.2, 0.0, 0.0), radius=0.04, cfg=newton.ModelBuilder.ShapeConfig(density=2000.0), ) j = builder.add_joint_revolute( -1, link, axis=newton.Axis.Y, parent_xform=tf(0.0, y, 0.4), child_xform=tf(-0.2, 0.0, 0.0), stiffness=stiffness, damping=damping, rest_q=0.0, ) builder.add_articulation([j]) model = builder.finalize() model.joint_q.fill_(math.radians(60.0)) model.joint_qd.fill_(-1.0) return model
def simulate(rec, label): model = build() solver = SolverSteel(model) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control() newton.eval_fk(model, model.joint_q, model.joint_qd, state_0)
run = rec.variant(label, model) for _ in range(rec.frames(5.0)): q = np.degrees(state_0.joint_q.numpy()) run.frame(state_0, **{f"k{k:g}_d{d:g}": q[i] for i, (k, d) in enumerate(JOINTS)}) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() simulate(rec, "free | spring | spring + light damping | spring + heavy damping") rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
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