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Overview

Steel (Scalable Throughput-optimized Engine for Embodied Learning) is a GPU solver for articulated robots and rigid bodies in Newton. It integrates robots in joint coordinates, solves contacts and joint constraints with a projected Gauss-Seidel sweep that does not assemble the world’s constraint matrix, and schedules every world of a batch on its own, so different robots, tasks and scenes can share one batch. Newton is the open-source physics engine hosted by the Linux Foundation.

newton.solvers.SolverSteelexperimental in Newton 1.8

We benchmark Steel against PhysX and MuJoCo Warp on single-task and mixed-task Isaac Lab workloads in the launch post.

Steel was built for robot learning at scale: thousands of environments per GPU, fixed memory, every step capturable in a , and batches that mix embodiments. Tree joints hold exactly because the state is the joint coordinates; constraint rows are needed only for contacts, limits, optional drive rows, mimic couplings and loop closures. In the default serial sweep each world’s rows are solved by one GPU in sequence, which keeps ’s convergence while thousands of worlds run in parallel.

Steel is experimental in Newton 1.8: SolverSteel, its constructor options and its steel: attributes may change without the normal deprecation period.

Newton has several solvers that simulate articulated bodies. From their source and Newton’s solver documentation, with Newton’s joint types PRISMATIC, REVOLUTE, BALL, FIXED, FREE, DISTANCE, D6 and ROD:

Solver Coordinates Contacts and constraints Joint types Loop closures
Steel
SolverSteel
Reduced Hard contacts with Coulomb friction; matrix-free projected Gauss-Seidel All but ROD; DISTANCE moves as FREE BALL, REVOLUTE and FIXED loop joints
MuJoCo Warp
SolverMuJoCo
Reduced MuJoCo soft constraints (solref, solimp); CG or Newton solver; pyramidal or elliptic cone All but DISTANCE and ROD FIXED, REVOLUTE, BALL and one- or three-axis angular D6 loop joints, as equality constraints
Featherstone
SolverFeatherstone
Reduced Penalty spring-damper contacts All but ROD; DISTANCE moves as FREE No
Kamino
SolverKamino
Maximal Hard contacts with friction and restitution as a complementarity problem; proximal ADMM by default PRISMATIC, REVOLUTE, BALL, FIXED, FREE Yes
XPBD
SolverXPBD
Maximal Position-based contact and joint constraints All but ROD Yes
Semi-implicit
SolverSemiImplicit
Maximal Penalty spring-damper contacts and joints All but ROD; DISTANCE moves as FREE Yes
VBD
SolverVBD
Maximal Vertex block descent; compliant augmented-Lagrangian contact and joint constraints All but DISTANCE Yes
Solver Particles, cloth, soft bodies Gradients Devices Worlds with different structure
Steel Through coupled solvers No CUDA; CPU for the core solve Yes
MuJoCo Warp Through coupled solvers No CUDA (MuJoCo Warp); CPU (MuJoCo C) No: bodies, joints and equality constraints match across worlds; meshes may differ
Featherstone In the same solver Basic (diffsim examples) CPU, CUDA Yes
Kamino Through coupled solvers No CPU, CUDA Yes
XPBD In the same solver No CPU, CUDA Yes
Semi-implicit In the same solver Basic (diffsim examples) CPU, CUDA Yes
VBD In the same solver No CPU, CUDA Yes

Newton marks Steel, Kamino and VBD experimental. Steel can be one entry of Newton’s experimental coupled solvers, next to VBD or XPBD for cloth, cables and soft bodies; see Coupling. Model features Steel rejects at construction are listed in the FAQ.

To see what Steel runs, browse the examples: scenes with a clip of each one’s Steel preset, its presets for the other solvers and the command that runs it.