Solve modes
54 · Solver and runtime
A three-link arm sweeps through 25 boxes. The default serial mode sweeps each world's rows in order in one fused kernel. solve_mode="colored" with the propagation response colors contacts that share no body and solves each color in parallel, and computes articulated responses from the tree factorization instead of per row. Which is faster depends on the scene.
Cost
Time per step, CUDA graph replay, median of 7 interleaved rounds on one NVIDIA RTX PRO 6000 Blackwell Server Edition; ratios are against the first row. Solver allocation is the GPU memory the solver allocates at construction, before warm-up and graph capture. Scene: the 3-link arm in 25 boxes in each world.
| Option | 1 world | 64 worlds | 256 worlds | solver allocation, 256 worlds | result in this tutorial |
|---|---|---|---|---|---|
| serial + immediate | 5.57 ms | 6.48 ms | 7.64 ms | 538 MB | stack sag 2.07 mm |
| colored + propagation | 1.46 ms 0.26× | 1.94 ms 0.30× | 2.65 ms 0.35× | 715 MB | stack sag 2.00 mm |
What to look at
- Both modes push the boxes the same way; the details differ because the pile is chaotic.
- Second scene, the 8-box stack at 12 iterations: the two sweeps converge alike (2.07 vs 2.00 mm sag), and the colored sweep is several times faster on the arm scene (see Cost).
Key parameter
solve_mode / articulated_contact_response"serial" + "immediate" (default) or "colored" + "propagation". propagation_constraint_max sizes the propagation rows.
Try changing
- Replicate the scene into 512 worlds and time both modes.
- Try propagation_color_order="rotating".
Concept
Serial vs colored solve
What it is
The serial sweep solves each world's rows in order in one fused kernel. The colored sweep groups contacts that share no responding body and solves each group in parallel; with the propagation response, articulated contacts use each body's response from the tree factorization instead of a dense row per contact.
In this scene
Both modes push the 25 boxes; trajectories differ because the pile is chaotic. On the 8-box stack at 12 iterations they converge alike: 2.07 mm (serial) vs 2.00 mm (colored) sag.
Considerations
- Cost
- On this arm-and-boxes scene, colored+propagation took 1.5 vs 5.6 ms per step in one world and 2.7 vs 7.6 ms in 256 worlds, with 30 to 80% more solver memory.
- Interactions
- Nesterov needs serial; sleeping needs colored when propagation is on.
- Use it when
- Contact-rich scenes with articulations; measure, since it depends on the scene.
The script
cd tutorials && python 54_colored_propagation.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Solve modes: the serial sweep vs the colored sweep with the propagation contact response."""
import time
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8
def build(): builder = newton.ModelBuilder() cfg = newton.ModelBuilder.ShapeConfig(mu=0.6) builder.add_ground_plane(cfg=cfg) # a 3-link arm turning clockwise into a 5 x 5 grid of boxes base = builder.add_link(xform=wp.transform((0.0, -0.45, 0.06), wp.quat_identity())) builder.add_shape_box(base, hx=0.04, hy=0.04, hz=0.04, cfg=cfg) joints = [ builder.add_joint_revolute( -1, base, axis=newton.Axis.Z, parent_xform=wp.transform((0.0, -0.45, 0.06), wp.quat_identity()), target_kd=50.0, target_qd=-0.8, ) ] parent = base for i in range(3): link = builder.add_link( xform=wp.transform((0.0, -0.45 + 0.12 + 0.24 * i, 0.06), wp.quat_identity()) ) builder.add_shape_box(link, hx=0.02, hy=0.11, hz=0.03, cfg=cfg) anchor = (0.0, 0.0, 0.0) if i == 0 else (0.0, 0.12, 0.0) joints.append( builder.add_joint_revolute( parent, link, axis=newton.Axis.Z, parent_xform=wp.transform(anchor, wp.quat_identity()), child_xform=wp.transform((0.0, -0.12, 0.0), wp.quat_identity()), target_ke=60.0, target_kd=2.0, ) ) parent = link builder.add_articulation(joints) for i in range(5): for j in range(5): box = builder.add_body( xform=wp.transform((0.13 * i + 0.1, 0.13 * j - 0.36, 0.04), wp.quat_identity()) ) builder.add_shape_box( box, hx=0.04, hy=0.04, hz=0.04, cfg=newton.ModelBuilder.ShapeConfig(density=300.0, mu=0.6), ) return builder.finalize()
def build_stack(n=8, h=0.05): builder = newton.ModelBuilder() builder.add_ground_plane(cfg=newton.ModelBuilder.ShapeConfig(mu=0.6)) for i in range(n): box = builder.add_body( xform=wp.transform((0.0, 0.0, h + 2 * h * i + 0.0002 * i), wp.quat_identity()) ) builder.add_shape_box(box, hx=h, hy=h, hz=h, cfg=newton.ModelBuilder.ShapeConfig(mu=0.6)) return builder.finalize()
def simulate_stack(rec, label, **options): """The same sag check as the iterations tutorial, to compare convergence of the two sweeps.""" model = build_stack() solver = SolverSteel(model, **options) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control()
run = rec.variant(label, model, scene="stack") for _ in range(rec.frames(4.0)): run.frame(state_0, sag_mm=1000.0 * (0.75 - state_0.body_q.numpy()[-1, 2])) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
def simulate(rec, label, **options): model = build() solver = SolverSteel( model, articulation_constraint_max=384, free_body_constraint_max=2048, **options ) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control()
run = rec.variant(label, model, scene="arm") elapsed = 0.0 for frame in range(rec.frames(5.0)): moved = np.linalg.norm( state_0.body_q.numpy()[4:, :2] - model.body_q.numpy()[4:, :2], axis=1 ) run.frame(state_0, mean_push_mm=1000.0 * moved.mean()) wp.synchronize() start = time.perf_counter() for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 wp.synchronize() if frame > 0: # the first frame includes kernel compilation elapsed += time.perf_counter() - start run.check(solver) print(f"{label}: {1000.0 * elapsed / ((rec.frames(5.0) - 1) * SUBSTEPS):.3f} ms per eager step")
if __name__ == "__main__": rec = Recorder() simulate(rec, 'solve_mode="serial" (default)') simulate( rec, 'solve_mode="colored" + "propagation"', solve_mode="colored", articulated_contact_response="propagation", ) simulate_stack(rec, 'stack, "serial"') simulate_stack( rec, 'stack, "colored"', solve_mode="colored", articulated_contact_response="propagation" ) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
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