CUDA graph capture
55 · Solver and runtime
Sixteen replicated worlds. Eight collide-and-step calls are captured once into a CUDA graph and replayed every frame, which removes Python and kernel-launch overhead. The physics is the same as eager stepping.
Cost
Time per step, eager stepping for the eager row and CUDA graph replay for the others, median of 7 interleaved rounds on one NVIDIA RTX PRO 6000 Blackwell Server Edition; ratios are against the first row. Solver allocation is the GPU memory the solver allocates at construction, before warm-up and graph capture. Scene: the 8-box stack in each world, 8 steps of 1/240 s per frame.
| Option | 1 world | 64 worlds | 1024 worlds | solver allocation, 1024 worlds | result in this tutorial |
|---|---|---|---|---|---|
| eager | 1.58 ms | 1.62 ms | 1.74 ms | 215 MB | same physics |
| CUDA graph | 1.01 ms 0.64× | 1.21 ms 0.75× | 1.64 ms 0.94× | 215 MB | same physics |
What to look at
- The eager and graph runs land the same way; small differences come from the default row order, which is not deterministic.
- The script prints the time per frame of both.
Key parameter
wp.ScopedCapture / wp.capture_launchWarm up once eagerly so kernels compile outside the capture. Use an even number of steps so the state buffers end where they started.
Try changing
- Capture 16 steps.
- Edit a mimic coefficient in place between replays.
Concept
CUDA graph capture
What it is
Capturing a frame of collide and step calls records every kernel launch once; replaying the graph skips Python and launch overhead. Arrays are read in place, so in-place edits between replays take effect, but replaced arrays need a new capture.
In this scene
Eager and graph runs land the same way; the 16-world replay ran faster per frame.
Considerations
- Cost
- On the 8-box stack: 1.0 vs 1.6 ms per step in one world, 1.64 vs 1.74 ms in 1024 worlds, so the gain is largest for small batches.
- Interactions
- check_constraint_capacity and watermarks must run outside capture; update_mass_matrix_interval should divide the captured step count.
- Use it when
- Always for training loops; compile once eagerly before capturing.
The script
cd tutorials && python 55_cuda_graph.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""CUDA graph capture: record one frame of collide + step calls once, then replay it."""
import time
import newtonimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8 # even, so the state buffers end each frame where they started
def build(): scene = newton.ModelBuilder() for i in range(6): body = scene.add_body( xform=wp.transform( (0.02 * (i % 2), 0.0, 0.1 + 0.15 * i), wp.quat_rpy(0.2 * i, 0.1, 0.0) ) ) scene.add_shape_box(body, hx=0.05, hy=0.04, hz=0.04) builder = newton.ModelBuilder() builder.add_ground_plane() builder.replicate(scene, 16, spacing=(0.35, 0.35, 0.0)) return builder.finalize()
def simulate(rec, label, use_graph): model = build() solver = SolverSteel(model) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control()
def frame_steps(): nonlocal state_0, state_1 for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0
graph = None if use_graph: frame_steps() # warm up: compile kernels outside the capture state_0.assign(model.state()) # restart from the initial state solver.reset(state_0) with wp.ScopedCapture() as capture: frame_steps() graph = capture.graph
run = rec.variant(label, model) elapsed, frames = 0.0, rec.frames(3.0) for frame in range(frames): run.frame(state_0, top_z=state_0.body_q.numpy()[:, 2].max()) wp.synchronize() start = time.perf_counter() if graph is not None: wp.capture_launch(graph) else: frame_steps() wp.synchronize() elapsed += time.perf_counter() - start if frame > 0 else 0.0 run.check(solver) print(f"{label}: {1000.0 * elapsed / (frames - 1):.3f} ms per frame, {SUBSTEPS} steps")
if __name__ == "__main__": rec = Recorder() simulate(rec, "eager steps", False) simulate(rec, "captured graph", True) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
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