Spin and rolling friction
06 · Contact and friction
A ball spinning at 25 rad/s about the vertical and a ball rolling at 1 m/s. A ball touches the ground at one point, so sliding friction alone stops neither. The per-shape attribute steel:condim uses MuJoCo's convention: 3 is sliding only, 4 adds a spin row bounded by μ_torsional times the normal load, and 6 also adds a rolling pair bounded by μ_rolling.
What to look at
- condim 3: both balls keep going.
- condim 4: the spinning ball stops in about a second; the rolling ball keeps rolling.
- condim 6: both stop.
Key parameter
steel:condimPer shape, 3, 4 or 6. Applies to free-body contacts; register it with SolverSteel.register_custom_attributes(builder) and fill model.steel.condim.
Try changing
- Raise mu_rolling to 0.02 and watch the rolling ball stop sooner.
- Give only the ground condim 6: a contact takes the larger coefficient of its two shapes.
Concept
Spin and rolling friction
What it is
Sliding friction acts at the contact point, so it cannot stop a ball spinning about the contact normal or rolling without slip. condim 4 adds a spin row bounded by μ_torsional·N, and condim 6 adds two rolling rows bounded by μ_rolling·N, with N the patch's pooled normal load.
In this scene
With condim 3 the spinning ball still turns at 19.5 rad/s after 5 s; condim 4 stops it in about 0.6 s, and condim 6 also stops the rolling ball in about 2 s.
Considerations
- Cost
- Up to six rows per contact instead of three; raise free_body_constraint_max if constraint_overflow reports drops.
- Interactions
- Read only for free bodies; articulated links use steel:min_torsional_patch_radius. Contacts share a patch only if their coefficients match.
- Use it when
- Balls, wheels and pucks that should come to rest. Keep condim 3 for boxes.
The script
cd tutorials && python 06_spin_rolling_friction.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Spin and rolling friction on free bodies with the per-shape steel:condim attribute."""
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8
def build(condim): builder = newton.ModelBuilder() SolverSteel.register_custom_attributes(builder) cfg = newton.ModelBuilder.ShapeConfig( density=800.0, mu=0.6, mu_torsional=0.01, mu_rolling=0.004 ) builder.add_ground_plane(cfg=cfg) spinner = builder.add_body(xform=wp.transform((0.0, 0.0, 0.08), wp.quat_identity())) builder.add_shape_sphere(spinner, radius=0.08, cfg=cfg) marker = newton.ModelBuilder.ShapeConfig(density=0.0, has_shape_collision=False) builder.add_shape_box( spinner, xform=wp.transform((0.0, 0.0, 0.08), wp.quat_identity()), hx=0.06, hy=0.008, hz=0.004, cfg=marker, ) roller = builder.add_body(xform=wp.transform((-0.6, 0.35, 0.08), wp.quat_identity())) builder.add_shape_sphere(roller, radius=0.08, cfg=cfg) model = builder.finalize() model.steel.condim.fill_(condim) # free-joint velocity is (linear, angular): spin one ball, roll the other model.joint_qd.assign(np.array([0, 0, 0, 0, 0, 25.0, 1.0, 0, 0, 0, 0, 0], dtype=np.float32)) return model
def simulate(rec, label, condim): model = build(condim) solver = SolverSteel(model) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control() newton.eval_fk(model, model.joint_q, model.joint_qd, state_0)
run = rec.variant(label, model) for _ in range(rec.frames(5.0)): qd = state_0.body_qd.numpy() run.frame(state_0, spin=qd[0, 5], roll=np.linalg.norm(qd[1, :3])) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() simulate(rec, "condim 3 (sliding only, default)", 3) simulate(rec, "condim 4 (+ spin)", 4) simulate(rec, "condim 6 (+ spin + rolling)", 6) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
Steel docs and tutorials are licensed under Apache-2.0. Third-party notices. "Skild", "Skild AI" and the Skild logo are trademarks of Skild AI and are not licensed under Apache-2.0.