Randomizing mass
65 · Domain randomization
Five copies of a drive-held arm in five worlds. At 1 s the script scales each world's body_mass and body_inertia by a sampled factor (and the inverse arrays by its reciprocal), then calls notify_model_changed(BODY_INERTIAL_PROPERTIES). A heavier arm sags further against the same drive stiffness, roughly in proportion to its mass at these small angles. With the default update_mass_matrix_interval=1 Steel rebuilds the mass matrix from body_mass every step, but the notification also refreshes the solver's cached spatial inertias and forces a rebuild, so call it whenever you write these arrays.
What to look at
- All arms are identical for the first second.
- After 1 s the sag angle grows with the sampled mass factor.
Key parameter
solver.notify_model_changed(ModelFlags.BODY_INERTIAL_PROPERTIES)Covers body_mass, body_inv_mass, body_inertia, body_inv_inertia and body_com. Keep each inverse array consistent with its forward array.
Try changing
- Scale only body_mass and leave the inertia alone, as many mass randomizers do.
- Widen the range to x0.2 to x5 and lower KE until the heaviest arm touches its own hinge limit.
- Write the arrays from a Warp kernel instead of NumPy so the randomization stays on the GPU.
Concept
When Steel sees a randomized value
What it is
Notify with the matching flags after changing these model arrays so Steel refreshes all derived data consistently. Some inputs are cached until notification; mass, inertia and drive gains can also be picked up by periodic mass-matrix rebuilds, so their behavior without notification depends on update_mass_matrix_interval.
In this scene
After 1 s the sag angle grows with the sampled mass factor.
Considerations
- Cost
- Call only, default solver, six-link chain and four boxes per world, 1024 worlds (1.12 ms per collide + step): BODY_INERTIAL_PROPERTIES 31 µs (17 µs captured). Flags measured one at a time; combined calls and feature validation can cost more. Body-inertial and joint-DOF notifications also request a mass-matrix refresh.
- Graph capture
- These flags can be captured in a reset graph. Kinematic-flag changes, sleeping, and shape flags with sparse factors plus restitution run eagerly; captured calls skip some value checks.
- Interactions
- world_mask limits which worlds lose their warm start; cached data is refreshed for every world.
- Use it when
- Payload and link-mass variation; scale inertia with mass unless you want a different shape.
The script
cd tutorials && python dr_mass.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Mass randomization: per-world body mass and inertia + BODY_INERTIAL_PROPERTIES."""
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8WORLDS = 5KE, KD = 15.0, 1.0 # hinge drive holding the arm level
def tf(x, y, z): return wp.transform((x, y, z), wp.quat_identity())
def build(): arm = newton.ModelBuilder() link = arm.add_link(xform=tf(0.0, 0.0, 0.8)) arm.add_shape_box(link, xform=tf(0.2, 0.0, 0.0), hx=0.2, hy=0.02, hz=0.02) arm.add_shape_sphere(link, xform=tf(0.4, 0.0, 0.0), radius=0.05) j = arm.add_joint_revolute( -1, link, axis=newton.Axis.Y, parent_xform=tf(0.0, 0.0, 0.8), target_ke=KE, target_kd=KD ) arm.add_articulation([j]) builder = newton.ModelBuilder() builder.replicate(arm, WORLDS, spacing=(0.0, 0.35, 0.0)) return builder.finalize()
def randomize_mass(model, scale): """Scale every body of world w by scale[w]; keep the inverse arrays consistent.""" s = scale[model.body_world.numpy()] model.body_mass.assign(model.body_mass.numpy() * s) model.body_inv_mass.assign(model.body_inv_mass.numpy() / s) model.body_inertia.assign(model.body_inertia.numpy() * s[:, None, None]) model.body_inv_inertia.assign(model.body_inv_inertia.numpy() / s[:, None, None])
def simulate(rec, label, scale): model = build() solver = SolverSteel(model) state_0, state_1, control = model.state(), model.state(), model.control() newton.eval_fk(model, model.joint_q, model.joint_qd, state_0)
run = rec.variant(label, model) for frame in range(rec.frames(4.0)): if frame == rec.fps: # randomize at 1 s, as an episode reset would randomize_mass(model, scale) solver.notify_model_changed(newton.ModelFlags.BODY_INERTIAL_PROPERTIES) sag = np.degrees(state_0.joint_q.numpy()) run.frame(state_0, **{f"mass x{s:.2f}": a for s, a in zip(scale, sag)}) for _ in range(SUBSTEPS): solver.step(state_0, state_1, control, None, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rng = np.random.default_rng(0) scale = np.sort(rng.uniform(0.5, 2.0, WORLDS)) rec = Recorder() simulate(rec, "5 worlds, mass x0.5 to x2", scale) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
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