Row schedule
27 · Convergence
row_schedule sets the order of a sweep. The default interleaved order sweeps every row family in each iteration. contact_then_internal runs all contact iterations first, then all iterations of the internal rows (drives, mimics, limits, joint friction). phased approximates the order PhysX uses for grasping: internal rows, then contacts, then velocity limits, each in its own launch. Two scenes at 4 iterations: a hinged arm resting on its lower limit under an 8 g/cm³ box, and a gripper whose fingers squeeze with effort-limited drive rows.
Cost
Time per step, CUDA graph replay, median of 7 interleaved rounds on one NVIDIA RTX PRO 6000 Blackwell Server Edition; ratios are against the first row. Solver allocation is the GPU memory the solver allocates at construction, before warm-up and graph capture. Scene: the hinged arm on its stop under the heavy box, 4 iterations.
| Option | 1 world | 64 worlds | 1024 worlds | solver allocation, 1024 worlds | result in this tutorial |
|---|---|---|---|---|---|
| row_schedule="interleaved" | 0.33 ms | 0.36 ms | 0.50 ms | 104 MB | 1.6° past the stop, box held |
| row_schedule="contact_then_internal" | 0.35 ms 1.08× | 0.39 ms 1.08× | 0.55 ms 1.11× | 104 MB | limit exact, box falls through |
| row_schedule="phased" | 0.34 ms 1.03× | 0.38 ms 1.04× | 0.52 ms 1.04× | 104 MB | same as interleaved |
What to look at
- Arm: interleaved and phased let the hinge sink 3.2° past its stop at first and settle 1.6° past it; contact_then_internal holds the limit exactly, but the box falls through the arm to the floor.
- Grasp: interleaved and phased hold the box within a few millimetres through the shake; contact_then_internal drops it (258 mm of slip).
Key parameter
row_schedule"interleaved" (default), "contact_then_internal" or "phased". Contact torsion and contact compliance need "interleaved", and sparse mass factors are only used with it.
Try changing
- Raise iterations to 64: interleaved's overshoot past the stop nearly vanishes, and contact_then_internal still drops the box.
- Use drive_mode="augmented" in the grasp and see which schedules still differ.
Concept
Row order
What it is
Projected Gauss-Seidel uses each row's latest neighbours, so the order of a sweep decides which constraints are satisfied best when the iterations run out: rows solved last win. Interleaving lets contacts and internal rows trade impulses every iteration.
In this scene
Solving every internal row after the contacts held the hinge limit exactly but let the loaded box pass through the arm, and released the grasp. Phased matched interleaved within 0.2 mm of slip. The box falls at 4, 8, 16 and 64 iterations alike: it is the order, not the iteration count.
Considerations
- Cost
- On the arm scene, phased was 3 to 4% slower per step than interleaved and contact_then_internal 8 to 11% slower (1, 64 and 1024 worlds).
- Failure modes
- During the contact iterations a link held by a limit or drive looks free, so the contacts pass the load into it, and the internal rows then take it away again. The load reaches the limit only through position correction: a body of mass M resting on a link of effective mass m sinks about (1 + M/m)·g·h²/baumgarte, at any iteration count, and a heavy enough body falls through.
- Interactions
- Torsion, compliance and sparse factors require interleaved.
- Use it when
- Keep interleaved. Use phased to match a PhysX-tuned grasp. Avoid contact_then_internal when contacts load a limit or drive; we found no scene where it was better.
The script
cd tutorials && python 27_row_schedule.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""row_schedule: the order of contact rows and internal rows (drives, limits, mimics)."""
import math
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8SCHEDULES = ["interleaved", "contact_then_internal", "phased"]LIMIT = 0.05 # rad; the hinge stops this far below level
def tf(x, y, z): return wp.transform((x, y, z), wp.quat_identity())
def build_stop(): """A hinged arm resting on its lower limit, loaded by a heavy box near its tip.""" builder = newton.ModelBuilder() builder.add_ground_plane() arm = builder.add_link(xform=tf(0.25, 0.0, 0.3)) builder.add_shape_box( arm, hx=0.25, hy=0.05, hz=0.01, cfg=newton.ModelBuilder.ShapeConfig(density=300.0) ) hinge = builder.add_joint_revolute( -1, arm, axis=(0.0, -1.0, 0.0), parent_xform=tf(0.0, 0.0, 0.3), child_xform=tf(-0.25, 0.0, 0.0), limit_lower=-LIMIT, limit_upper=0.5, ) builder.add_articulation([hinge]) box = builder.add_body(xform=tf(0.42, 0.0, 0.36)) builder.add_shape_box( box, hx=0.05, hy=0.05, hz=0.05, cfg=newton.ModelBuilder.ShapeConfig(density=8000.0) ) return builder.finalize()
def build_gripper(mu=0.3): """Fingers squeezed by effort-limited drive rows lift and shake a box.""" builder = newton.ModelBuilder() builder.add_ground_plane(cfg=newton.ModelBuilder.ShapeConfig(mu=0.8)) base = builder.add_link(xform=tf(0.0, 0.0, 0.45)) builder.add_shape_box( base, hx=0.16, hy=0.03, hz=0.02, cfg=newton.ModelBuilder.ShapeConfig(density=500.0) ) joints = [ builder.add_joint_prismatic( -1, base, axis=newton.Axis.Z, parent_xform=tf(0.0, 0.0, 0.45), target_ke=4000.0, target_kd=200.0, armature=0.5, ) ] finger_cfg = newton.ModelBuilder.ShapeConfig(density=800.0, mu=mu) for side in (-1.0, 1.0): finger = builder.add_link(xform=tf(0.12 * side, 0.0, 0.3)) builder.add_shape_box(finger, hx=0.01, hy=0.03, hz=0.12, cfg=finger_cfg) joints.append( builder.add_joint_prismatic( base, finger, axis=newton.Axis.X, parent_xform=tf(0.12 * side, 0.0, -0.3), armature=0.05, limit_lower=0.0 if side < 0 else -0.12, limit_upper=0.12 if side < 0 else 0.0, target_ke=2000.0, target_kd=40.0, effort_limit=40.0, ) ) builder.add_articulation(joints) box = builder.add_body(xform=tf(0.0, 0.0, 0.0601)) builder.add_shape_box( box, hx=0.05, hy=0.05, hz=0.06, cfg=newton.ModelBuilder.ShapeConfig(density=600.0, mu=mu) ) return builder.finalize(), base, box
def simulate_stop(rec, schedule): model = build_stop() solver = SolverSteel(model, enable_joint_limits=True, iterations=4, row_schedule=schedule) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control()
run = rec.variant(f'stop, "{schedule}"', model, scene="stop") for _ in range(rec.frames(2.0)): angle = state_0.joint_q.numpy()[0] box_z = state_0.body_q.numpy()[1, 2] run.frame(state_0, past_limit_deg=math.degrees(max(0.0, -LIMIT - angle)), box_height=box_z) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
def simulate_grasp(rec, schedule): model, base, box = build_gripper() solver = SolverSteel( model, enable_joint_limits=True, articulation_constraint_max=128, iterations=4, drive_mode="rows", row_schedule=schedule, ) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control()
run = rec.variant(f'grasp, "{schedule}"', model, scene="grasp") for frame in range(rec.frames(7.0)): t = frame / rec.fps q = state_0.body_q.numpy() run.frame(state_0, slip_mm=1000.0 * ((q[base, 2] - q[box, 2]) - (0.45 - 0.0601))) lift = min(0.25, max(0.0, 0.25 * (t - 1.0))) shake = 0.03 * math.sin(2.0 * math.pi * 3.0 * (t - 2.5)) if 2.5 < t < 5.5 else 0.0 close = ( 0.1 if t > 0.3 else 0.0 ) # targets past the box; the effort limit sets the grip force control.joint_target_q.assign(np.array([lift + shake, close, -close], dtype=np.float32)) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() for schedule in SCHEDULES: simulate_stop(rec, schedule) for schedule in SCHEDULES: simulate_grasp(rec, schedule) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
Steel docs and tutorials are licensed under Apache-2.0. Third-party notices. "Skild", "Skild AI" and the Skild logo are trademarks of Skild AI and are not licensed under Apache-2.0.