Free-body angular friction defaults
14 · Contact and friction
A ball spinning at 25 rad/s and a ball rolling at 1 m/s, as in the spin and rolling friction tutorial. Instead of setting steel:condim on every shape, SolverSteel(free_rigid_torsional_friction=..., free_rigid_rolling_friction=...) gives every free-body contact a spin and a rolling coefficient [m] with one argument each, replacing the shapes' condim gate and coefficients for that coefficient only.
What to look at
- Default (condim 3, no override): the spinner still turns at 20.5 rad/s after 4 s and the roller rolls at 0.67 m/s.
- Per-shape condim 6 and the override 0.01 / 0.004 m stop both balls identically: spin by 0.67 s, roll by 2.0 s.
- Tripling the override stops them in 0.23 s and 0.7 s.
Key parameter
free_rigid_torsional_friction / free_rigid_rolling_frictionCoefficients in metres for every free-body contact; None (default) keeps the shapes' condim and coefficients. Experimental, construction-only.
Try changing
- Sweep the rolling coefficient from 0.001 to 0.02 m in a loop of solvers.
- Set only the torsional override and leave rolling to the shapes.
Concept
Solver-wide angular friction
What it is
Spin and rolling rows are normally opt-in per shape through steel:condim, with coefficients from shape_material_mu_torsional and _rolling. The two constructor overrides turn the rows on for every free-body contact and use one coefficient each, without touching shape data.
In this scene
The overrides reproduce per-shape condim 6 exactly (both stop in 0.67 s and 2.0 s); three times the coefficients stop the balls about three times sooner.
Considerations
- Cost
- Up to six rows per contact instead of three, as with condim 6; size free_body_constraint_max for it.
- Interactions
- Free-body contacts only; articulated links use steel:min_torsional_patch_radius. Requires the interleaved row schedule, fixed_normal friction and no contact compliance.
- Accuracy
- One coefficient for all shapes: mixed materials need per-shape values.
- Use it when
- Sweeping or randomizing rolling resistance, or using assets you cannot edit.
The script
cd tutorials && python 14_free_angular_defaults.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Model-wide spin and rolling friction for free bodies with one SolverSteel argument."""
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8
def build(condim=3): builder = newton.ModelBuilder() SolverSteel.register_custom_attributes(builder) cfg = newton.ModelBuilder.ShapeConfig( density=800.0, mu=0.6, mu_torsional=0.01, mu_rolling=0.004 ) builder.add_ground_plane(cfg=cfg) spinner = builder.add_body(xform=wp.transform((0.0, 0.0, 0.08), wp.quat_identity())) builder.add_shape_sphere(spinner, radius=0.08, cfg=cfg) marker = newton.ModelBuilder.ShapeConfig(density=0.0, has_shape_collision=False) builder.add_shape_box( spinner, xform=wp.transform((0.0, 0.0, 0.08), wp.quat_identity()), hx=0.06, hy=0.008, hz=0.004, cfg=marker, ) roller = builder.add_body(xform=wp.transform((-0.6, 0.35, 0.08), wp.quat_identity())) builder.add_shape_sphere(roller, radius=0.08, cfg=cfg) model = builder.finalize() model.steel.condim.fill_(condim) # spin one ball about the vertical, roll the other at 1 m/s model.joint_qd.assign(np.array([0, 0, 0, 0, 0, 25.0, 1.0, 0, 0, 0, 0, 0], dtype=np.float32)) return model
def simulate(rec, label, condim=3, **options): model = build(condim) solver = SolverSteel(model, **options) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control() newton.eval_fk(model, model.joint_q, model.joint_qd, state_0)
run = rec.variant(label, model) for _ in range(rec.frames(4.0)): qd = state_0.body_qd.numpy() run.frame(state_0, spin=qd[0, 5], roll=np.linalg.norm(qd[1, :3])) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() simulate(rec, "condim 3, no override (default)") simulate(rec, "per-shape steel:condim 6", condim=6) # one argument per coefficient, for every free-body contact, without touching shape data simulate( rec, "free_rigid_*_friction = 0.01 / 0.004", free_rigid_torsional_friction=0.01, free_rigid_rolling_friction=0.004, ) simulate( rec, "override 0.03 / 0.012 (3x)", free_rigid_torsional_friction=0.03, free_rigid_rolling_friction=0.012, ) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
Steel docs and tutorials are licensed under Apache-2.0. Third-party notices. "Skild", "Skild AI" and the Skild logo are trademarks of Skild AI and are not licensed under Apache-2.0.