Pre-elimination with mimic rows
45 · Mimic joints and loop closures
enable_bilateral_preelimination solves the bilateral rows of each articulation once per step before the sweep, for up to eight rows per articulation. bilateral_preelimination_include_mimics decides whether mimic rows join the loop-closure rows. Here a four-bar (five closure rows) also drives four indicator arms through mimic joints, nine bilateral rows in total, at 2 iterations.
Cost
Time per step, CUDA graph replay, median of 7 interleaved rounds on one NVIDIA RTX PRO 6000 Blackwell Server Edition; ratios are against the first row. Solver allocation is the GPU memory the solver allocates at construction, before warm-up and graph capture. Scene: the four-bar with four mimic indicator arms in each world.
| Option | 1 world | 64 worlds | 1024 worlds | solver allocation, 1024 worlds | result in this tutorial |
|---|---|---|---|---|---|
| no pre-elimination, iterations=2 | 0.22 ms | 0.26 ms | 0.46 ms | 21 MB | gap up to 165 mm |
| no pre-elimination, iterations=12 | 0.24 ms 1.09× | 0.28 ms 1.06× | 0.47 ms 1.02× | 21 MB | plain four-bar: gap up to 5.5 mm |
| include_mimics=True, iterations=2 (disabled: 9 rows) | 0.22 ms 1.00× | 0.26 ms 1.00× | 0.46 ms 1.00× | 21 MB | gap up to 165 mm |
| include_mimics=False, iterations=2 | 0.22 ms 1.01× | 0.28 ms 1.08× | 0.55 ms 1.20× | 22 MB | gap under 1.9 mm |
What to look at
- Including the mimics exceeds the eight-row capacity, so Steel disables pre-elimination with a warning and the loop opens by up to 165 mm, as without it.
- include_mimics=False pre-eliminates only the five closure rows: the gap stays under 1.9 mm.
Key parameter
bilateral_preelimination_include_mimicsDefault True. False keeps mimic rows in the iterative sweep and eliminates only connect (loop-closure) rows.
Try changing
- Use two indicator arms (seven rows) and compare both settings.
- Make one indicator mimic the rocker instead, nearly dependent on the closure.
Concept
Choosing which bilateral rows to pre-eliminate
What it is
Pre-elimination factors a small dense block of an articulation's bilateral rows and projects them once per step. Mimic rows can join or stay iterative. Leaving them out keeps the block within the eight-row capacity and avoids a near-singular block when a mimic nearly repeats a closure constraint.
In this scene
Nine rows disabled pre-elimination for the whole solver (gap 165 mm); excluding the mimics restored it (1.9 mm), while the mimic error stayed 0.0° in a separate run.
Considerations
- Cost
- Pre-eliminating the closure at 2 iterations cost 0.55 ms per step at 1024 worlds, vs 0.47 ms for 12 plain iterations, which leave a 5.5 mm gap in the plain four-bar tutorial.
- Failure modes
- Over capacity, pre-elimination turns off for every articulation, with a warning.
- Use it when
- Set include_mimics=False when closures and mimics together exceed eight rows, or a mimic nearly duplicates a closure; otherwise keep the default.
The script
cd tutorials && python 45_preelimination_mimics.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""bilateral_preelimination_include_mimics: pre-eliminate closures with or without mimic rows."""
import mathimport warnings
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8CRANK, COUPLER, ROCKER, GROUND = 0.12, 0.42, 0.30, 0.36FOLLOWERS = ( 4 # with the five closure rows: nine bilateral rows, one more than pre-elimination holds)
def joints_xz(): """Pivot points A, B, C, D of the four-bar with the crank at 60 degrees.""" a, d = np.array([0.0, 0.0, 0.6]), np.array([GROUND, 0.0, 0.6]) b = a + CRANK * np.array([math.cos(math.radians(60)), 0.0, math.sin(math.radians(60))]) dist = np.linalg.norm(d - b) along = (COUPLER**2 - ROCKER**2 + dist**2) / (2 * dist) e = (d - b) / dist c = b + along * e + math.sqrt(COUPLER**2 - along**2) * np.array([-e[2], 0.0, e[0]]) return a, b, c, d
def bar(p0, p1): v = p1 - p0 rot = wp.quat_from_axis_angle(wp.vec3(0.0, -1.0, 0.0), math.atan2(v[2], v[0])) return tuple((p0 + p1) / 2), rot, float(np.linalg.norm(v)) / 2
def tf(x, y, z, q=None): return wp.transform((x, y, z), q if q is not None else wp.quat_identity())
def build(): """A four-bar driven by its crank, plus four indicator arms that mimic the crank angle.""" builder = newton.ModelBuilder() a, b, c, d = joints_xz() hidden = newton.ModelBuilder.ShapeConfig(density=0.0, has_shape_collision=False) base = builder.add_link() builder.add_shape_box( base, xform=tf(GROUND / 2 - 0.2, 0.0, 0.6), hx=GROUND / 2 + 0.23, hy=0.005, hz=0.01, cfg=hidden, ) links = [] for p0, p1, width in ((a, b, 0.012), (b, c, 0.009), (d, c, 0.012)): center, rot, half = bar(p0, p1) link = builder.add_link(xform=wp.transform(center, rot)) builder.add_shape_box( link, hx=half, hy=width, hz=width, cfg=newton.ModelBuilder.ShapeConfig(density=600.0) ) links.append((link, rot, half)) (crank, qa, ha), (coupler, qb, hb), (rocker, qc, hc) = links heavy = newton.ModelBuilder.ShapeConfig(density=6000.0, has_shape_collision=False) builder.add_shape_sphere(rocker, xform=tf(hc, 0.0, 0.0), radius=0.04, cfg=heavy) root = builder.add_joint_fixed(-1, base) drive = builder.add_joint_revolute( base, crank, axis=newton.Axis.Y, parent_xform=wp.transform(tuple(a), qa), child_xform=tf(-ha, 0.0, 0.0), target_qd=15.0, target_kd=200.0, ) tree = [ root, drive, builder.add_joint_revolute( crank, coupler, axis=newton.Axis.Y, parent_xform=wp.transform((ha, 0.0, 0.0), wp.mul(wp.quat_inverse(qa), qb)), child_xform=tf(-hb, 0.0, 0.0), ), builder.add_joint_revolute( coupler, rocker, axis=newton.Axis.Y, parent_xform=wp.transform((hb, 0.0, 0.0), wp.mul(wp.quat_inverse(qb), qc)), child_xform=tf(hc, 0.0, 0.0), ), ] for i in range(FOLLOWERS): x = -0.12 - 0.08 * i arm = builder.add_link(xform=tf(x, 0.0, 0.6)) builder.add_shape_box( arm, xform=tf(0.03, 0.0, 0.0), hx=0.03, hy=0.006, hz=0.006, cfg=newton.ModelBuilder.ShapeConfig(density=2000.0, has_shape_collision=False), ) tree.append( builder.add_joint_revolute(base, arm, axis=newton.Axis.Y, parent_xform=tf(x, 0.0, 0.6)) ) builder.add_articulation(tree) for joint in tree[4:]: builder.set_joint_mimic(joint, drive, coeffs=(0.0, 1.0)) # the closing joint is not in the articulation: five bilateral rows builder.add_joint_revolute( base, rocker, axis=newton.Axis.Y, parent_xform=wp.transform(tuple(d), qc), child_xform=tf(-hc, 0.0, 0.0), ) return builder.finalize(), rocker, hc, d
def simulate(rec, label, **options): model, rocker, half, d = build() with warnings.catch_warnings(record=True) as caught: warnings.simplefilter("always") solver = SolverSteel(model, iterations=2, **options) for warning in caught: print(f"{label}: {warning.message}") pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control()
run = rec.variant(label, model) for _ in range(rec.frames(3.0)): pose = state_0.body_q.numpy()[rocker] end = wp.transform_point( wp.transform(wp.vec3(*pose[:3]), wp.quat(*pose[3:])), wp.vec3(-half, 0.0, 0.0) ) run.frame(state_0, gap_mm=1000.0 * np.linalg.norm(np.array(end) - d)) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() simulate(rec, "no pre-elimination") simulate( rec, "pre-elimination, include_mimics=True (default)", enable_bilateral_preelimination=True ) simulate( rec, "pre-elimination, include_mimics=False", enable_bilateral_preelimination=True, bilateral_preelimination_include_mimics=False, ) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
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