Coupling Steel with XPBD cloth
64 · Coupling
Steel simulates rigid bodies and articulations but no particles, so it cannot simulate cloth on its own. SolverCoupledProxy runs two solvers on one model: here Steel owns two boxes, a six-link chain and a stack of six boxes, and XPBD owns a cloth fixed along two edges. XPBD sees each Steel body as a proxy body with Steel's effective mass, and the contact impulses it computes are fed back to Steel. The comparison run lets XPBD simulate everything.
What to look at
- Both runs drop the boxes and the chain into the cloth, which sags about 30 cm and holds them.
- Steel's chain joints stay exact (largest anchor gap 0.00006 mm); XPBD's joints open by up to 0.08 mm.
- The stack beside the cloth rests within 0.1 mm in both runs.
Key parameter
SolverCoupledProxy(model, entries, coupling)Each Entry names a solver factory and the bodies, joints or particles it owns. A Proxy maps source bodies into the destination solver; Config.iterations sets the proxy relaxation passes.
Try changing
- Raise Config(iterations=2) and compare the cloth sag.
- Swap SolverXPBD for SolverVBD in the second entry.
- Give Steel a driven arm that presses into the cloth.
Concept
Proxy coupling
What it is
Two solvers step the same model, each owning part of it. Before the destination solver steps, the source bodies are copied in as proxies with the source's effective mass and inertia. The contact impulses the destination applies to those proxies are harvested and fed back to the source as forces, lagged by one solve; Config.iterations repeats the exchange within a step.
In this scene
Steel owns all rigid bodies and joints, XPBD the 289 cloth particles; XPBD alone also handled these rigid bodies well.
Considerations
- Cost
- Two solves per step plus the exchange: 14.6 vs 9.7 ms per eager step with XPBD alone (one world, printed by the script).
- Accuracy
- Feedback lags by one solve, so stiff contact between the two sides can need smaller steps or more proxy iterations.
- Interactions
- At most two entries per coupled solver; set Steel options in its factory and check it via coupled.solver("steel").
- Use it when
- A Steel robot or articulated scene needs cloth or soft bodies; for a scene that is mostly deformables with a few free boxes, one deformable solver is simpler and faster.
The script
cd tutorials && python 64_coupling.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Coupling: Steel simulates a chain, boxes and a stack; XPBD the cloth they land on."""
import time
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel, SolverXPBDfrom newton.solvers.experimental.coupled import SolverCoupledProxy
from replay import Recorder
DT = 1.0 / 960.0SUBSTEPS = 32 # 30 Hz framesHX = 0.06 # half length of a chain link
def tf(x, y, z): return wp.transform((x, y, z), wp.quat_identity())
def build(): builder = newton.ModelBuilder() builder.add_ground_plane() cfg = newton.ModelBuilder.ShapeConfig(density=100.0) for x, z in ((0.2, 0.9), (-0.15, 1.1)): box = builder.add_body(xform=tf(x, 0.0, z)) builder.add_shape_box(box, hx=0.08, hy=0.08, hz=0.08, cfg=cfg) # a free-floating six-link chain: its joints are tree joints in Steel, constraints in XPBD link = builder.add_link(xform=tf(-0.3, 0.0, 1.4)) builder.add_shape_box(link, hx=HX, hy=0.03, hz=0.03, cfg=cfg) joints = [builder.add_joint_free(link)] for _ in range(5): child = builder.add_link() builder.add_shape_box(child, hx=HX, hy=0.03, hz=0.03, cfg=cfg) joints.append( builder.add_joint_revolute( link, child, axis=newton.Axis.Y, target_kd=0.5, parent_xform=tf(HX, 0.0, 0.0), child_xform=tf(-HX, 0.0, 0.0), ) ) link = child builder.add_articulation(joints) # a stack of six 6 cm boxes on the floor beside the cloth for i in range(6): box = builder.add_body(xform=tf(0.0, 0.8, 0.03 + 0.0602 * i)) builder.add_shape_box(box, hx=0.03, hy=0.03, hz=0.03, cfg=cfg) rigid_bodies = list(range(builder.body_count)) # a 1 m cloth fixed along two edges, 0.5 m above the ground builder.add_cloth_grid( pos=wp.vec3(-0.5, -0.5, 0.5), rot=wp.quat_identity(), vel=wp.vec3(0.0), dim_x=16, dim_y=16, cell_x=1.0 / 16, cell_y=1.0 / 16, mass=0.1, fix_left=True, fix_right=True, add_springs=True, spring_ke=1.0e3, spring_kd=1.0, tri_ke=1.0e3, tri_ka=1.0e3, tri_kd=1.0e-1, edge_ke=1.0e2, edge_kd=1.0e-1, particle_radius=0.01, ) model = builder.finalize() model.soft_contact_ke = 1.0e2 model.soft_contact_kd = 1.0 return model, rigid_bodies
def make_solver(model, rigid_bodies, coupled): if not coupled: return SolverXPBD(model, iterations=40) return SolverCoupledProxy( model=model, entries=[ SolverCoupledProxy.Entry( name="steel", solver=lambda view: SolverSteel(view, articulation_constraint_max=256), bodies=rigid_bodies, joints=list(range(model.joint_count)), ), SolverCoupledProxy.Entry( name="xpbd", solver=lambda view: SolverXPBD(view, iterations=40), particles=list(range(model.particle_count)), ), ], # XPBD sees each Steel body as a proxy with Steel's effective mass; impulses flow back coupling=SolverCoupledProxy.Config( proxies=[ SolverCoupledProxy.Proxy(source="steel", destination="xpbd", bodies=rigid_bodies) ] ), )
def joint_gap_mm(body_q): """Largest distance between the two anchors of a chain joint [mm].""" gaps = [] for parent in range(2, 7): a, b = body_q[parent], body_q[parent + 1] pa = wp.transform_point( wp.transform(wp.vec3(*a[:3]), wp.quat(*a[3:])), wp.vec3(HX, 0.0, 0.0) ) pb = wp.transform_point( wp.transform(wp.vec3(*b[:3]), wp.quat(*b[3:])), wp.vec3(-HX, 0.0, 0.0) ) gaps.append(np.linalg.norm(np.array(pa) - np.array(pb))) return 1000.0 * max(gaps)
def simulate(rec, label, coupled): model, rigid_bodies = build() solver = make_solver(model, rigid_bodies, coupled) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control() newton.eval_fk(model, model.joint_q, model.joint_qd, state_0)
run = rec.variant(label, model) elapsed = 0.0 for frame in range(rec.frames(4.0)): q = state_0.body_q.numpy() cloth_z = state_0.particle_q.numpy()[:, 2].min() stack_sag_mm = 1000.0 * (0.03 + 0.06 * 5 - q[-1, 2]) run.frame( state_0, particles=state_0.particle_q, joint_gap_mm=joint_gap_mm(q), cloth_low_z=cloth_z, stack_sag_mm=stack_sag_mm, ) wp.synchronize() start = time.perf_counter() for _ in range(SUBSTEPS): state_0.clear_forces() pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 wp.synchronize() if frame > 0: # the first frame includes kernel compilation elapsed += time.perf_counter() - start if coupled: run.check(solver.solver("steel")) print(f"{label}: {1000.0 * elapsed / ((rec.frames(4.0) - 1) * SUBSTEPS):.3f} ms per eager step")
if __name__ == "__main__": rec = Recorder() simulate(rec, "XPBD for everything", False) simulate(rec, "Steel rigid + XPBD cloth, coupled", True) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
Steel docs and tutorials are licensed under Apache-2.0. Third-party notices. "Skild", "Skild AI" and the Skild logo are trademarks of Skild AI and are not licensed under Apache-2.0.