Performance options
60 · Solver and runtime
A fixed trunk with eight driven three-link branches, plus a separate two-link arm, so the model has two articulation sizes. Four construction options change how Steel schedules its work, not the physics: parallel_tree walks independent branches in parallel, use_parallel_streams runs each size group on its own CUDA stream, double_buffer clears scratch buffers on a side stream, and reuse_kinematics carries the step's kinematics into the next step instead of re-deriving them.
Cost
Time per step, CUDA graph replay, median of 7 interleaved rounds on one NVIDIA RTX PRO 6000 Blackwell Server Edition; ratios are against the first row. Solver allocation is the GPU memory the solver allocates at construction, before warm-up and graph capture. Scene: the eight-branch tree and two-link arm in each world.
| Option | 1 world | 64 worlds | 1024 worlds | solver allocation, 1024 worlds | result in this tutorial |
|---|---|---|---|---|---|
| defaults | 0.40 ms | 0.47 ms | 0.65 ms | 160 MB | reference |
| parallel_tree | 0.39 ms 0.97× | 0.44 ms 0.93× | 0.59 ms 0.91× | 161 MB | identical trajectory |
| use_parallel_streams | 0.39 ms 0.96× | 0.46 ms 0.98× | 0.64 ms 0.99× | 161 MB | identical |
| double_buffer | 0.40 ms 0.99× | 0.47 ms 1.00× | 0.65 ms 1.00× | 190 MB | identical |
| reuse_kinematics | 0.40 ms 0.99× | 0.46 ms 0.99× | 0.64 ms 0.99× | 160 MB | within 0.03 µm |
What to look at
- All four runs match the default run: the largest body difference is 0 mm, and 0.03 µm with reuse_kinematics.
- The Cost table shows which one pays off on this tree.
Key parameter
parallel_tree / use_parallel_streams / double_buffer / reuse_kinematicsConstruction options; results are unchanged up to float summation order.
Try changing
- Make the branches longer and count them again.
- Add a FREE joint below the root and check solver.reuse_kinematics, which reports whether it runs.
Concept
Scheduling options
What it is
Steel walks each articulation tree for kinematics, dynamics and publication. parallel_tree gives a branched tree up to 32 threads instead of one; use_parallel_streams overlaps the factorization of different articulation sizes; double_buffer hides buffer clears; reuse_kinematics skips recomputing the kinematics the last step already formed.
In this scene
Trajectories are identical to the default. parallel_tree saved 9% per step at 1024 worlds (0.59 vs 0.65 ms); the others were within 1–3%.
Considerations
- Cost
- double_buffer kept 30 MB more at 1024 worlds for no gain here; the rest add no memory.
- Interactions
- reuse_kinematics stays off with the parallel tree, sleeping, joint velocity limits or a FREE joint that is not first; state edits outside step need notify_state_changed.
- Failure modes
- Narrow trees can get slower with parallel_tree; measure the full step.
- Use it when
- parallel_tree for broad branched robots such as hands and multi-legged bodies; test the others on your own model.
The script
cd tutorials && python 60_performance_options.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Performance options: parallel_tree, use_parallel_streams, double_buffer and reuse_kinematics."""
import math
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8OPTIONS = { "defaults": {}, "parallel_tree": {"parallel_tree": True}, "use_parallel_streams + double_buffer": {"use_parallel_streams": True, "double_buffer": True}, "reuse_kinematics": {"reuse_kinematics": True},}
def tf(x, y, z, q=None): return wp.transform((x, y, z), q if q is not None else wp.quat_identity())
def build(): """A trunk with eight driven three-link branches, plus a two-link arm as a second size group.""" builder = newton.ModelBuilder() builder.add_ground_plane() trunk = builder.add_link(xform=tf(0.0, 0.0, 0.8)) builder.add_shape_cylinder(trunk, radius=0.06, half_height=0.05) joints = [builder.add_joint_fixed(-1, trunk, parent_xform=tf(0.0, 0.0, 0.8))] for k in range(8): yaw = wp.quat_from_axis_angle(wp.vec3(0.0, 0.0, 1.0), 2.0 * math.pi * k / 8) parent, anchor = trunk, wp.transform(wp.quat_rotate(yaw, wp.vec3(0.07, 0.0, 0.0)), yaw) for i in range(3): link = builder.add_link(xform=tf(0.0, 0.0, 0.8)) builder.add_shape_capsule( link, xform=tf( 0.06, 0.0, 0.0, wp.quat_from_axis_angle(wp.vec3(0.0, 1.0, 0.0), math.pi / 2) ), radius=0.015, half_height=0.045, cfg=newton.ModelBuilder.ShapeConfig(has_shape_collision=False), ) axis = newton.Axis.Y if i else newton.Axis.Z joints.append( builder.add_joint_revolute( parent, link, axis=axis, parent_xform=anchor, target_ke=40.0, target_kd=1.0, armature=0.001, ) ) builder.joint_q[-1] = 0.3 * math.sin(k + i) parent, anchor = link, tf(0.12, 0.0, 0.0) builder.add_articulation(joints) base = builder.add_link(xform=tf(0.6, 0.0, 0.3)) builder.add_shape_box(base, hx=0.02, hy=0.02, hz=0.1) j0 = builder.add_joint_revolute( -1, base, axis=newton.Axis.Y, parent_xform=tf(0.6, 0.0, 0.4), child_xform=tf(0.0, 0.0, 0.1) ) tip = builder.add_link(xform=tf(0.6, 0.0, 0.1)) builder.add_shape_box(tip, hx=0.02, hy=0.02, hz=0.1) j1 = builder.add_joint_revolute( base, tip, axis=newton.Axis.Y, parent_xform=tf(0.0, 0.0, -0.1), child_xform=tf(0.0, 0.0, 0.1), ) builder.joint_q[-2:] = [0.8, 0.4] builder.add_articulation([j0, j1]) return builder.finalize()
def simulate(rec, label, reference=None): model = build() solver = SolverSteel(model, **OPTIONS[label]) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control() newton.eval_fk(model, model.joint_q, model.joint_qd, state_0) # sway the branch targets so the tree keeps moving targets = control.joint_target_q.numpy()
run = rec.variant(label, model) for frame in range(rec.frames(4.0)): t = frame / rec.fps control.joint_target_q.assign((targets + 0.4 * math.sin(2.0 * t)).astype(np.float32)) q = state_0.body_q.numpy() diff = ( 0.0 if reference is None else 1000.0 * np.abs(q[:, :3] - reference.poses[frame][:, :3]).max() ) run.frame(state_0, difference_mm=diff) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver) print(f"{label}: reuse_kinematics runs = {solver.reuse_kinematics}") return run
if __name__ == "__main__": rec = Recorder() reference = simulate(rec, "defaults") for label in list(OPTIONS)[1:]: simulate(rec, label, reference) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
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