Randomizing effort limits
74 · Domain randomization
Five stiff arms with a 2.1 kg payload start hanging 80 degrees below level, with the drive target at level. Each world gets a sampled joint_effort_limit. Holding the arm level takes 6.9 N m, so arms with a lower limit cannot hold it there and swing below it, while the others settle at the target. Steel reads joint_effort_limit every step; the script still notifies JOINT_DOF_FORCE_PROPERTIES after writing it.
What to look at
- Limits above 6.9 N m: the arm reaches level.
- Limits below it: the arm may pass level briefly but cannot stay there.
Key parameter
model.joint_effort_limitWith the default drive_mode="augmented" only the explicit drive force is clamped; drive_mode="rows" clamps the whole drive reaction.
Try changing
- Switch to drive_mode="rows" (see Drive saturation).
- Randomize the payload mass as well and watch where the threshold moves.
Concept
When Steel sees a randomized value
What it is
Steel reads this input from the model or state every step, so a write takes effect on the next step. The tutorial still notifies where a flag exists, which keeps sleeping islands and carried kinematics consistent.
In this scene
Limits below it: the arm may pass level briefly but cannot stay there.
Considerations
- Cost
- Call only, default solver, six-link chain and four boxes per world, 1024 worlds (1.12 ms per collide + step): JOINT_DOF_FORCE_PROPERTIES 25 µs (7 µs captured). Flags measured one at a time; combined calls and feature validation can cost more. Body-inertial and joint-DOF notifications also request a mass-matrix refresh.
- Graph capture
- These flags can be captured in a reset graph. Kinematic-flag changes, sleeping, and shape flags with sparse factors plus restitution run eagerly; captured calls skip some value checks.
- Use it when
- Motors near their torque limit, such as lifting near capacity.
The script
cd tutorials && python dr_effort_limits.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Effort-limit randomization: per-world joint_effort_limit decides which arms lift."""
import math
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8WORLDS = 5
def tf(x, y, z): return wp.transform((x, y, z), wp.quat_identity())
def build(): arm = newton.ModelBuilder() link = arm.add_link(xform=tf(0.0, 0.0, 0.6)) arm.add_shape_box(link, xform=tf(0.15, 0.0, 0.0), hx=0.15, hy=0.02, hz=0.02) cfg = newton.ModelBuilder.ShapeConfig(density=4000.0) arm.add_shape_sphere(link, xform=tf(0.3, 0.0, 0.0), radius=0.05, cfg=cfg) # 2.1 kg payload j = arm.add_joint_revolute( -1, link, axis=(0.0, -1.0, 0.0), # positive angles raise the arm parent_xform=tf(0.0, 0.0, 0.6), target_ke=500.0, target_kd=20.0, ) arm.add_articulation([j]) arm.joint_q[-1] = math.radians(-80.0) # start hanging builder = newton.ModelBuilder() builder.replicate(arm, WORLDS, spacing=(0.0, 0.35, 0.0)) return builder.finalize()
def simulate(rec, label, limit): model = build() solver = SolverSteel(model) model.joint_effort_limit.assign(limit.astype(np.float32)) # N m, one DOF per world solver.notify_model_changed(newton.ModelFlags.JOINT_DOF_FORCE_PROPERTIES) state_0, state_1, control = model.state(), model.state(), model.control() newton.eval_fk(model, model.joint_q, model.joint_qd, state_0) control.joint_target_q.zero_() # lift to horizontal
run = rec.variant(label, model) for _ in range(rec.frames(4.0)): q = np.degrees(state_0.joint_q.numpy()) run.frame(state_0, **{f"limit {e:.1f} N m": v for e, v in zip(limit, q)}) for _ in range(SUBSTEPS): solver.step(state_0, state_1, control, None, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rng = np.random.default_rng(9) limit = np.sort(rng.uniform(2.0, 10.0, WORLDS)) rec = Recorder() simulate(rec, "effort limit sampled per world", limit) rec.save() model = build() torque = 9.81 * float((model.body_mass.numpy() * model.body_com.numpy()[:, 0])[0]) print(f"gravity torque at horizontal: {torque:.2f} N m")# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
Steel docs and tutorials are licensed under Apache-2.0. Third-party notices. "Skild", "Skild AI" and the Skild logo are trademarks of Skild AI and are not licensed under Apache-2.0.