Mass-matrix update interval
59 · Solver and runtime
A six-link chain of light capsules (armature 0.001 kg·m²) released at 1.2 rad swings freely for 8 s. Building and factoring the joint-space mass matrix is a large part of each step. update_mass_matrix_interval reuses the factorization for several steps, which saves work but uses stale inertia while the chain changes shape. The chart tracks the chain's energy, armature included, as a share of its starting swing energy. The last run keeps interval 1 at a quarter of the step.
Cost
Time per step, CUDA graph replay, median of 7 interleaved rounds on one NVIDIA RTX PRO 6000 Blackwell Server Edition; ratios are against the first row. Solver allocation is the GPU memory the solver allocates at construction, before warm-up and graph capture. Scene: a driven 6-link chain in each world (target_ke 50, joint friction 0.01).
| Option | 1 world | 64 worlds | 1024 worlds | solver allocation, 1024 worlds | result in this tutorial |
|---|---|---|---|---|---|
| update_mass_matrix_interval=1 | 0.21 ms | 0.29 ms | 0.34 ms | 48 MB | chain above: up to +46% swing energy |
| update_mass_matrix_interval=4 | 0.20 ms 0.95× | 0.28 ms 0.95× | 0.32 ms 0.95× | 48 MB | chain above: -18% by 8 s |
| update_mass_matrix_interval=16 | 0.20 ms 0.94× | 0.28 ms 0.95× | 0.32 ms 0.93× | 48 MB | chain above: -20% by 8 s |
What to look at
- The default gains up to 46% of the swing energy: at 240 Hz this light chain gains energy from the explicit velocity-product forces, whatever the interval.
- Intervals 4 and 16 do not fix that. They gain less early on, then lose 18 to 20% by 8 s: the stale matrix trades the gain for a loss of the same order, and the tips drift apart.
- A quarter of the step (960 Hz) cuts the gain to 11%; the error is first order in the step.
Key parameter
update_mass_matrix_intervalRebuild every N steps (default 1). Under CUDA graph capture, N should divide the number of captured steps.
Try changing
- Try it on a slow robot arm, where the matrix changes little.
- Remove the armature and release the chain at 2.0 rad: interval 16 can go to NaN.
Concept
Mass-matrix update interval
What it is
Each step builds and factors the joint-space mass matrix, which depends on the pose. update_mass_matrix_interval reuses the factorization for several steps, accepting stale inertia.
In this scene
Over 8 s the default gains up to 46% of the swing energy and intervals 4 and 16 end 18 to 20% below the start, so a longer interval is not more accurate here; 960 Hz steps gain 11%.
Considerations
- Cost
- On this 6-DOF chain the saving was 4 to 7% per step; larger articulations save more.
- Stability
- A stale matrix does not stabilize a chain that gains energy. In separate 8 s CPU runs from 2.0 rad, intervals 4 and 16 lost 85 to 96% of the swing energy, and without armature interval 16 went to NaN. For light chains use a smaller step.
- Interactions
- dt changes, reset and notify_model_changed force a refresh.
- Use it when
- Large, slowly moving articulations; verify energy and tracking over a full episode first.
The script
cd tutorials && python 59_mass_matrix_interval.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""update_mass_matrix_interval: reuse the factored mass matrix for several steps to save work."""
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8LINKS = 6
def tf(x, y, z): return wp.transform((x, y, z), wp.quat_identity())
def build(): builder = newton.ModelBuilder() parent, joints = -1, [] for i in range(LINKS): link = builder.add_link(xform=tf(0.0, 0.0, 1.0 - 0.1 * i - 0.05)) builder.add_shape_capsule(link, radius=0.02, half_height=0.03) anchor = tf(0.0, 0.0, 1.0) if parent < 0 else tf(0.0, 0.0, -0.05) # the armature tutorial's 0.001: at 240 Hz this light chain still gains energy joints.append( builder.add_joint_revolute( parent, link, axis=newton.Axis.Y, parent_xform=anchor, child_xform=tf(0.0, 0.0, 0.05), armature=0.001, ) ) builder.joint_q[-1] = 1.2 if i == 0 else 0.0 parent = link builder.add_articulation(joints) return builder.finalize()
def swing_energy(model, state): """Energy above the chain hanging straight down at rest [J].""" rest = model.state() newton.eval_fk(model, wp.zeros_like(model.joint_q), model.joint_qd, rest) return energy(model, state) - energy(model, rest)
def energy(model, state): """Kinetic plus potential energy of the chain, including the joints' armature [J].""" mass, inertia = model.body_mass.numpy(), model.body_inertia.numpy() q, qd = state.body_q.numpy(), state.body_qd.numpy() total = 0.0 for b in range(model.body_count): rot = np.array(wp.quat_to_matrix(wp.quat(*q[b, 3:]))).reshape(3, 3) omega = qd[b, 3:] total += ( 0.5 * mass[b] * qd[b, :3] @ qd[b, :3] + 0.5 * omega @ rot @ inertia[b] @ rot.T @ omega ) total += mass[b] * 9.81 * q[b, 2] return total + 0.5 * (model.joint_armature.numpy() * state.joint_qd.numpy() ** 2).sum()
def simulate(rec, interval, substeps=SUBSTEPS): model = build() solver = SolverSteel(model, update_mass_matrix_interval=interval) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control() newton.eval_fk(model, model.joint_q, model.joint_qd, state_0) start, swing = energy(model, state_0), swing_energy(model, state_0) dt = DT * SUBSTEPS / substeps
label = f"update_mass_matrix_interval={interval}" + (" (default)" if interval == 1 else "") if substeps != SUBSTEPS: label += f", {round(1.0 / dt)} Hz steps" run = rec.variant(label, model) for _ in range(rec.frames(8.0)): energy_change = 100.0 * (energy(model, state_0) - start) / swing run.frame(state_0, tip_x=state_0.body_q.numpy()[-1, 0], energy_change_pct=energy_change) for _ in range(substeps): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, dt) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() for interval in [1, 4, 16]: simulate(rec, interval) simulate(rec, 1, substeps=4 * SUBSTEPS) # a quarter of the step, for reference rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
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