Randomizing armature
72 · Domain randomization
Five drive-held arms on vertical hinges. At 1 s the script writes a sampled joint_armature per world, calls notify_model_changed(JOINT_DOF_INERTIAL_PROPERTIES), and steps the drive target to 90 degrees. More armature means more reflected rotor inertia: a slower, more overshooting response. Steel caches the effective armature, so without the notification every arm responds identically.
What to look at
- With notify: the response slows and overshoots more as armature grows.
- Without notify: all five arms move together.
Key parameter
model.joint_armatureAdded to the DOF's diagonal of the mass matrix. JOINT_DOF_PROPERTIES also covers it.
Try changing
- Randomize armature together with drive gains in one notify call (OR the flags).
- Set armature to 0 on a very light link and watch the response get stiff.
Concept
When Steel sees a randomized value
What it is
Steel keeps a solver-side copy of this input, such as its material table, damping buffer, cached body-to-COM transforms or effective armature. Writing the model array changes nothing until notify_model_changed with the matching flag refreshes that copy.
In this scene
Without notify: all five arms move together.
Considerations
- Cost
- Call only, default solver, six-link chain and four boxes per world, 1024 worlds (1.12 ms per collide + step): JOINT_DOF_INERTIAL_PROPERTIES 36 µs (9 µs captured). Flags measured one at a time; combined calls and feature validation can cost more. Body-inertial and joint-DOF notifications also request a mass-matrix refresh.
- Graph capture
- These flags can be captured in a reset graph. Kinematic-flag changes, sleeping, and shape flags with sparse factors plus restitution run eagerly; captured calls skip some value checks.
- Interactions
- world_mask limits which worlds lose their warm start; cached data is refreshed for every world.
- Use it when
- Geared motors whose reflected inertia is uncertain.
The script
cd tutorials && python dr_armature.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Armature randomization: per-world joint_armature + JOINT_DOF_INERTIAL_PROPERTIES."""
import math
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8WORLDS = 5
def tf(x, y, z): return wp.transform((x, y, z), wp.quat_identity())
def build(): arm = newton.ModelBuilder() link = arm.add_link(xform=tf(0.0, 0.0, 0.6)) arm.add_shape_box(link, xform=tf(0.15, 0.0, 0.0), hx=0.15, hy=0.02, hz=0.02) j = arm.add_joint_revolute( -1, link, axis=newton.Axis.Z, parent_xform=tf(0.0, 0.0, 0.6), target_ke=5.0, target_kd=0.2 ) arm.add_articulation([j]) builder = newton.ModelBuilder() builder.replicate(arm, WORLDS, spacing=(0.0, 0.35, 0.0)) return builder.finalize()
def simulate(rec, label, armature, notify): model = build() solver = SolverSteel(model) state_0, state_1, control = model.state(), model.state(), model.control() newton.eval_fk(model, model.joint_q, model.joint_qd, state_0)
run = rec.variant(label, model) for frame in range(rec.frames(4.0)): if frame == rec.fps: # randomize at 1 s, then step the target to 90 degrees model.joint_armature.assign(armature.astype(np.float32)) # kg m^2, one DOF per world if notify: solver.notify_model_changed(newton.ModelFlags.JOINT_DOF_INERTIAL_PROPERTIES) control.joint_target_q.fill_(math.radians(90.0)) q = np.degrees(state_0.joint_q.numpy()) run.frame(state_0, **{f"armature {a:.3f}": v for a, v in zip(armature, q)}) for _ in range(SUBSTEPS): solver.step(state_0, state_1, control, None, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rng = np.random.default_rng(7) armature = np.sort(rng.uniform(0.0, 0.05, WORLDS)) rec = Recorder() simulate(rec, "armature sampled per world + notify", armature, True) simulate(rec, "armature sampled per world, no notify", armature, False) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
Steel docs and tutorials are licensed under Apache-2.0. Third-party notices. "Skild", "Skild AI" and the Skild logo are trademarks of Skild AI and are not licensed under Apache-2.0.