Randomizing terrain friction
78 · Domain randomization
A shared ground plane is a single shape in the global world, so it has one mu for every world. To randomize the floor per world, give each world its own floor shape (here a static box) and write that shape's shape_material_mu, then notify SHAPE_PROPERTIES. Each box starts sliding at 2 m/s. With friction_combine="min" the floor's mu decides and the slide distances match v^2 / (2 mu g). With the default "average" the box's own mu of 1.0 is averaged in and the spread mostly disappears.
What to look at
- "min": slide distance falls as 1 / mu.
- "average": the floors look much alike.
Key parameter
SolverSteel(model, friction_combine=...)How two shapes' mu combine in a contact: average (default), min, multiply or max. Fixed at construction.
Try changing
- Randomize both the floor and the box mu.
- Use mesh or heightfield floors per world for rough terrain.
Concept
When Steel sees a randomized value
What it is
Steel keeps a solver-side copy of this input, such as its material table, damping buffer, cached body-to-COM transforms or effective armature. Writing the model array changes nothing until notify_model_changed with the matching flag refreshes that copy.
In this scene
"average": the floors look much alike.
Considerations
- Cost
- Call only, default solver, six-link chain and four boxes per world, 1024 worlds (1.12 ms per collide + step): SHAPE_PROPERTIES 84 µs (15 µs captured). Flags measured one at a time; combined calls and feature validation can cost more. This notification does not request a mass-matrix refresh.
- Graph capture
- These flags can be captured in a reset graph. Kinematic-flag changes, sleeping, and shape flags with sparse factors plus restitution run eagerly; captured calls skip some value checks.
- Interactions
- world_mask limits which worlds lose their warm start; cached data is refreshed for every world.
- Use it when
- Locomotion over floors of different grip; give each world its own floor shape.
The script
cd tutorials && python dr_terrain_friction.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Terrain friction randomization: one floor shape per world, each with its own mu."""
import newtonimport numpy as npimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8WORLDS = 5SPEED = 2.0 # m/s, initial slide speed
def build(): world = newton.ModelBuilder() # a shared ground plane is one shape in world -1, so it has one mu for every world world.add_shape_box( -1, xform=wp.transform((0.8, 0.0, -0.05), wp.quat_identity()), hx=1.2, hy=0.12, hz=0.05 ) box = world.add_body(xform=wp.transform((-0.3, 0.0, 0.05), wp.quat_identity())) world.add_shape_box(box, hx=0.05, hy=0.05, hz=0.05, cfg=newton.ModelBuilder.ShapeConfig(mu=1.0)) world.joint_qd[0] = SPEED # free joint qd = (v_com, omega) builder = newton.ModelBuilder() builder.replicate(world, WORLDS, spacing=(0.0, 0.3, 0.0)) return builder.finalize()
def simulate(rec, label, mu, combine): model = build() solver = SolverSteel(model, friction_combine=combine) floors = model.shape_body.numpy() == -1 values = model.shape_material_mu.numpy() values[floors] = mu[model.shape_world.numpy()[floors]] model.shape_material_mu.assign(values) solver.notify_model_changed(newton.ModelFlags.SHAPE_PROPERTIES) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control() start = state_0.body_q.numpy()[:, 0].copy()
run = rec.variant(label, model) for _ in range(rec.frames(3.0)): slide = state_0.body_q.numpy()[:, 0] - start run.frame(state_0, **{f"floor mu {m:.3f}": d for m, d in zip(mu, slide)}) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rng = np.random.default_rng(12) mu = np.sort(rng.uniform(0.15, 0.8, WORLDS)) rec = Recorder() # "min" lets the floor's mu decide against the box's 1.0 simulate(rec, 'friction_combine="min"', mu, "min") # the default averages the pair: the effective mu is (floor + 1.0) / 2 simulate(rec, 'friction_combine="average" (default)', mu, "average") rec.save() print("expected slide, m:", np.round(SPEED**2 / (2.0 * 9.81 * mu), 2))# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
Steel docs and tutorials are licensed under Apache-2.0. Third-party notices. "Skild", "Skild AI" and the Skild logo are trademarks of Skild AI and are not licensed under Apache-2.0.