MJCF import of Steel attributes
02 · Getting started
The same MJCF scene loaded twice: a box under a ceiling and a ball rolling on the floor. SolverSteel.register_custom_attributes(builder) before add_mjcf makes the importer read a geom's adhesion attribute into steel:adhesion, and MJCF's friction="slide torsional rolling" fills shape_material_mu, _torsional and _rolling. The importer does not read a geom's condim into steel:condim, so the script sets it after import.
What to look at
- Without adhesion the box falls 0.9 m to the floor; with adhesion="20" (4 corner contacts, 80 N against 9.8 N) it hangs.
- With condim 6 set after import, the ball's imported rolling coefficient stops it in 2.0 s; with condim 3 it keeps rolling at 0.68 m/s.
Key parameter
SolverSteel.register_custom_attributes(builder)Call it before add_mjcf or add_usd so the importers fill the steel: attributes.
Try changing
- Add adhesion to a <default> class and import a gripper's finger pads.
- Import the same file into SolverMuJoCo and compare the hang.
Concept
Steel attributes in imported assets
What it is
Steel's per-shape and per-body inputs live in the model's steel namespace. Registering them on the builder before importing lets MJCF and USD files author them: MJCF adhesion, USD physxRigidBody:* damping and velocity limits, physxCollision:minTorsionalPatchRadius and newton:steel:* attributes.
In this scene
The imported adhesion holds the box (0 mm drop vs 900 mm), and the imported rolling coefficient stops the ball once condim 6 is set.
Considerations
- Interactions
- MJCF condim fills only SolverMuJoCo's mujoco:condim. steel:condim cannot be written in MJCF either: a prefixed XML attribute needs a namespace declaration, and the importer does not read the namespaced form. Set it in Python or through USD newton:steel:condim.
- Failure modes
- Registering after add_mjcf silently drops the attributes.
- Accuracy
- The USD route was not recorded here: the recording environment has no USD runtime.
- Use it when
- Assets authored for MuJoCo or PhysX should carry their contact behaviour into Steel.
The script
cd tutorials && python 02_mjcf_import.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Steel attributes from an MJCF file: geom adhesion and the friction triple carry into Steel."""
import newtonimport numpy as npfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8
# A box under a ceiling and a ball rolling on the floor. friction="slide torsional rolling".MJCF = """<mujoco> <worldbody> <geom name="floor" type="plane" size="2 2 0.1" friction="0.6 0.01 0.004"/> <geom name="ceiling" type="box" size="0.2 0.2 0.05" pos="0 0 1.05" {adhesion}/> <body name="box" pos="0 0 0.95"><freejoint/> <geom type="box" size="0.05 0.05 0.05" density="1000" gap="0.004"/> </body> <body name="ball" pos="0.5 0 0.08"><freejoint/> <geom type="sphere" size="0.08" density="800" friction="0.6 0.01 0.004"/> </body> </worldbody></mujoco>"""
def build(adhesion, condim): builder = newton.ModelBuilder() # register first, so the importer fills model.steel.adhesion from the geom's adhesion attribute SolverSteel.register_custom_attributes(builder) builder.add_mjcf( MJCF.format(adhesion=f'adhesion="{adhesion}" gap="0.004"' if adhesion else 'gap="0.004"') ) model = builder.finalize() # steel:condim cannot be authored in MJCF; set it after import to use the friction triple model.steel.condim.fill_(condim) qd = model.joint_qd.numpy() qd[6] = 1.0 # roll the ball at 1 m/s model.joint_qd.assign(qd) return model
def simulate(rec, label, adhesion, condim): model = build(adhesion, condim) solver = SolverSteel(model) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control() newton.eval_fk(model, model.joint_q, model.joint_qd, state_0)
run = rec.variant(label, model) for _ in range(rec.frames(3.0)): q, qd = state_0.body_q.numpy(), state_0.body_qd.numpy() run.frame( state_0, box_drop_mm=1000.0 * (0.95 - q[0, 2]), ball_speed=np.linalg.norm(qd[1, :3]) ) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() simulate(rec, "MJCF without adhesion, condim 3", adhesion=0, condim=3) # 4 corner contacts x 20 N = 80 N against the box's 9.8 N weight simulate(rec, 'MJCF adhesion="20", condim 6 after import', adhesion=20, condim=6) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
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