Iterations and Nesterov momentum
23 · Convergence
A stack of eight 10 cm boxes. Each Gauss-Seidel sweep carries load only a short way down the stack, so the bottom of a tall stack converges last and the top sags when there are few iterations. Nesterov momentum with restart speeds up exactly this slow, low-frequency error.
Cost
Time per step, CUDA graph replay, median of 7 interleaved rounds on one NVIDIA RTX PRO 6000 Blackwell Server Edition; ratios are against the first row. Solver allocation is the GPU memory the solver allocates at construction, before warm-up and graph capture. Scene: the 8-box stack in each world, 8 steps of 1/240 s per frame.
| Option | 1 world | 64 worlds | 1024 worlds | solver allocation, 1024 worlds | result in this tutorial |
|---|---|---|---|---|---|
| iterations=6 | 0.67 ms | 0.85 ms | 1.24 ms | 215 MB | sag 4.6 mm |
| iterations=6 + Nesterov | 0.73 ms 1.09× | 0.91 ms 1.07× | 1.30 ms 1.05× | 219 MB | sag 3.0 mm |
| iterations=12 | 1.01 ms 1.51× | 1.21 ms 1.42× | 1.65 ms 1.33× | 215 MB | sag 2.1 mm |
| iterations=12 + Nesterov | 1.10 ms 1.64× | 1.30 ms 1.53× | 1.88 ms 1.51× | 219 MB | sag 0.63 mm |
| iterations=24 | 1.67 ms 2.48× | 1.87 ms 2.20× | 2.53 ms 2.04× | 215 MB |
What to look at
- 6 iterations: the top sags about 4.6 mm, and 3 mm with Nesterov.
- 12 iterations: about 2 mm; with Nesterov about 0.6 mm.
Key parameter
iterations / nesterov_momentumPGS iterations per step (default 12). nesterov_momentum adds accelerated sweeps with restart (default off).
Try changing
- Stack 16 boxes.
- Try iterations=24 without momentum.
Concept
Nesterov momentum
What it is
Gauss-Seidel removes high-frequency error quickly and low-frequency error slowly; a tall stack's load path is the slow kind. Nesterov momentum starts each sweep from impulses extrapolated along the previous change, and restarts the momentum whenever a sweep's correction opposes the extrapolation (O'Donoghue-Candès restart), as MuJoCo's PGS does.
y = λₖ + βₖ (λₖ − λₖ₋₁), βₖ = (k−1)/(k+2)
In this scene
Top sag falls from 4.6 to 3.0 mm at 6 iterations and from 2.1 to 0.63 mm at 12.
Considerations
- Cost
- +5 to 13% per step (12 iterations, 1024 worlds: 1.65 → 1.88 ms) and 8 bytes per row of history (4.5 MB at 1024 worlds).
- Interactions
- Requires serial solve, immediate response and interleaved rows; bypasses the specialized sparse and local solves. CUDA only.
- Use it when
- Stacks, mass ratios and long chains at 8+ iterations; gains are small at very low counts.
The script
cd tutorials && python 23_iterations_nesterov.py prints each variant's final metric; --record out.json also writes the replay. Every tutorial imports replay.py from the same folder.
# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Iterations and Nesterov momentum on a tall stack."""
import newtonimport warp as wpfrom newton.solvers import SolverSteel
from replay import Recorder
DT = 1.0 / 240.0SUBSTEPS = 8N, H = 8, 0.05 # eight 10 cm boxes
def build(): builder = newton.ModelBuilder() builder.add_ground_plane(cfg=newton.ModelBuilder.ShapeConfig(mu=0.6)) for i in range(N): box = builder.add_body( xform=wp.transform((0.0, 0.0, H + 2 * H * i + 0.0002 * i), wp.quat_identity()) ) builder.add_shape_box(box, hx=H, hy=H, hz=H, cfg=newton.ModelBuilder.ShapeConfig(mu=0.6)) return builder.finalize()
def simulate(rec, label, **options): model = build() solver = SolverSteel(model, **options) pipeline = newton.CollisionPipeline(model) contacts = pipeline.contacts() state_0, state_1, control = model.state(), model.state(), model.control()
run = rec.variant(label, model) for _ in range(rec.frames(4.0)): top = state_0.body_q.numpy()[N - 1, 2] run.frame(state_0, sag_mm=1000.0 * (H * (2 * N - 1) - top)) for _ in range(SUBSTEPS): pipeline.collide(state_0, contacts) solver.step(state_0, state_1, control, contacts, DT) state_0, state_1 = state_1, state_0 run.check(solver)
if __name__ == "__main__": rec = Recorder() simulate(rec, "iterations=6", iterations=6) simulate(rec, "iterations=6, nesterov_momentum=True", iterations=6, nesterov_momentum=True) simulate(rec, "iterations=12 (default)") simulate(rec, "iterations=12, nesterov_momentum=True", nesterov_momentum=True) rec.save()# SPDX-FileCopyrightText: Copyright (c) 2026 Skild AI and the Steel contributors# SPDX-License-Identifier: Apache-2.0
"""Record Steel tutorial runs as replay JSON for the tutorials page, or print a summary.
Every tutorial imports this module. ``python NN_name.py`` runs the variants and printsthe final metric of each; ``--record out.json`` also writes body poses, shapes and metricseries that the page replays in 3D."""
import argparseimport base64import jsonimport osimport subprocessimport sysimport time
import newtonimport numpy as npimport warp as wp
from source_hash import source_sha256
_RENDERED_TYPES = { newton.GeoType.PLANE, newton.GeoType.SPHERE, newton.GeoType.CAPSULE, newton.GeoType.ELLIPSOID, newton.GeoType.CYLINDER, newton.GeoType.BOX, newton.GeoType.MESH, newton.GeoType.CONE, newton.GeoType.CONVEX_MESH,}
class Recorder: """Collect the variants of one tutorial; ``fps`` is the replay frame rate."""
def __init__(self, fps: int = 30): parser = argparse.ArgumentParser() parser.add_argument( "--record", metavar="OUT.json", help="write a replay file for the tutorials page" ) parser.add_argument("--device", default=None, help="Warp device, for example cuda:0") self.args = parser.parse_args() if self.args.device: wp.set_device(self.args.device) self.fps = fps self.script = os.path.abspath(sys.argv[0]) self.variants: list[Variant] = []
def frames(self, seconds: float) -> int: """Number of replay frames in ``seconds``, including the first.""" return int(round(seconds * self.fps)) + 1
def variant( self, label: str, model: newton.Model, *, ghost: bool = False, slot: int | None = None, scene: str | None = None, ) -> "Variant": """Start one run; ``ghost`` overlays run ``slot``, ``scene`` groups runs for charts.""" variant = Variant(label, model, self.fps, ghost, slot, scene) self.variants.append(variant) return variant
def save(self) -> None: """Print a summary and, with ``--record``, write the replay file.""" for variant in self.variants: last = variant.metrics[-1] if variant.metrics else {} flag = " (rows dropped)" if variant.overflow else "" print(f"{variant.label:<48} {json.dumps(last)} {variant.wall:.2f} s{flag}") if not self.args.record: return source_sha = source_sha256(self.script) doc = { "script": os.path.basename(self.script), "script_sha256": source_sha, "newton_commit": _newton_commit(), "newton_version": newton.__version__, "warp_version": wp.config.version, "gpu": wp.get_device().name, "fps": self.fps, "variants": [v.to_json() for v in self.variants], } with open(self.args.record, "w") as f: json.dump(doc, f, separators=(",", ":")) print(f"wrote {self.args.record}")
class Variant: """One recorded run: a pose per frame for every body, plus named metric values."""
def __init__(self, label, model, fps, ghost, slot, scene): self.label, self.model, self.fps, self.ghost, self.slot = label, model, fps, ghost, slot self.scene = scene self.poses: list[np.ndarray] = [] self.metrics: list[dict] = [] self.awake: list[list[int]] = [] self.particles: list[np.ndarray] = [] self.overflow = False self.start = time.perf_counter() self.wall = 0.0
def frame(self, state: newton.State, awake=None, particles=None, **metrics) -> None: """Record ``state.body_q``, optional awake flags, particle positions and metric values.""" self.poses.append(state.body_q.numpy().astype(np.float32).copy()) if particles is not None: self.particles.append(particles.numpy().astype(np.float32).copy()) self.metrics.append({k: _round(v) for k, v in metrics.items()}) if awake is not None: self.awake.append([int(x) for x in awake.numpy()]) self.wall = time.perf_counter() - self.start
def check(self, solver) -> None: """Note whether the solver dropped rows; call once after the run.""" try: solver.check_constraint_capacity() except RuntimeError: self.overflow = True
def to_json(self) -> dict: poses = ( np.stack(self.poses) if self.poses else np.zeros((0, self.model.body_count, 7), np.float32) ) return { "label": self.label, "fps": self.fps, "ghost": self.ghost, "slot": self.slot, "scene": self.scene, "bodies": int(self.model.body_count), "frames": int(poses.shape[0]), "poses": base64.b64encode(poses.astype(np.float32).tobytes()).decode(), "shapes": _shape_table(self.model), "metric": self.metrics, "awake": self.awake or None, "particles": self._particles_json(), "wall_s": round(self.wall, 3), "overflow": self.overflow, }
def _particles_json(self): if not self.particles: return None frames = np.stack(self.particles) tris = self.model.tri_indices radius = self.model.particle_radius.numpy() return { "count": int(frames.shape[1]), "frames": base64.b64encode(frames.astype(np.float32).tobytes()).decode(), "radius": round(float(radius.mean()), 5) if radius.size else 0.0, "tris": [int(v) for v in tris.numpy().reshape(-1)] if tris is not None and tris.shape[0] else None, }
def _shape_table(model): types = model.shape_type.numpy() scales = model.shape_scale.numpy() xforms = model.shape_transform.numpy() bodies = model.shape_body.numpy() flags = model.shape_flags.numpy() shapes = [] for i, t in enumerate(types): if int(t) not in _RENDERED_TYPES or not flags[i] & int(newton.ShapeFlags.VISIBLE): continue shape = { "b": int(bodies[i]), "t": int(t), "s": [round(float(v), 5) for v in scales[i]], "x": [round(float(v), 6) for v in xforms[i]], } if int(t) in (newton.GeoType.MESH, newton.GeoType.CONVEX_MESH): mesh = model.shape_source[i] shape["v"] = [round(float(v), 5) for v in np.asarray(mesh.vertices).reshape(-1)] shape["i"] = [int(v) for v in np.asarray(mesh.indices).reshape(-1)] shapes.append(shape) return shapes
def _round(value): value = float(value) return round(value, 5) if np.isfinite(value) else None
def _newton_commit(): if os.environ.get("NEWTON_COMMIT"): return os.environ["NEWTON_COMMIT"] try: root = os.path.dirname(os.path.dirname(newton.__file__)) return subprocess.check_output(["git", "-C", root, "rev-parse", "HEAD"], text=True).strip() except (OSError, subprocess.CalledProcessError): return NoneRecorded with SolverSteel on Newton 1.9.0.dev0, Warp 1.19.0, NVIDIA RTX PRO 6000 Blackwell Server Edition. Replays read the state back every frame, so they are not a speed benchmark. Script · page text
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